Is there a way to multiply HP/damage by 5?
Posted: Sun Dec 14, 2014 4:30 pm
I've been plotting out a FTL mod for some time now and it hinges heavily on multiplying damage and HP by 5. This means cruisers would have 150 HP instead of 30, and standard laser hits would deal 5 damage instead of 1.
Reasons it is important for my mod:
1.) Rock Hull Plating, Titanium System Casing, and Reverse Ion Field - instead of having a chance to reduce damage, they just reduce it by a flat 1 per hit (2 for reverse ion field). This is especially important for the Stealth Cruiser because that means any one hit to a system won't take it offline at first, or a heavy laser hit will only take one bar out. Then you have time to repair it. (Makes up a lot better for not having shields.)
2.) Beam weapons - I want them to be more shield piercing like they say in their description (as opposed to only 2 out of 7 having any shield piercing capability at all), and further I want beams to deal damage once per room plus once per square. I would set their damage at 2x current as opposed to 5x current, and they would be slightly shield piercing, while the Glaive Beam would deal at least a bit of damage through any amount of shields.
And that's the main reasons. So anyone have any idea how it can be done?
Reasons it is important for my mod:
1.) Rock Hull Plating, Titanium System Casing, and Reverse Ion Field - instead of having a chance to reduce damage, they just reduce it by a flat 1 per hit (2 for reverse ion field). This is especially important for the Stealth Cruiser because that means any one hit to a system won't take it offline at first, or a heavy laser hit will only take one bar out. Then you have time to repair it. (Makes up a lot better for not having shields.)
2.) Beam weapons - I want them to be more shield piercing like they say in their description (as opposed to only 2 out of 7 having any shield piercing capability at all), and further I want beams to deal damage once per room plus once per square. I would set their damage at 2x current as opposed to 5x current, and they would be slightly shield piercing, while the Glaive Beam would deal at least a bit of damage through any amount of shields.
And that's the main reasons. So anyone have any idea how it can be done?