The Engi Conspiracy Mod needs ships/events!

Discuss and distribute tools and methods for modding. Moderator - Grognak
Mommothazaz123
Posts: 54
Joined: Tue May 13, 2014 4:28 am
Location: Ex-Captain, ANS Alcubierre

The Engi Conspiracy Mod needs ships/events!

Postby Mommothazaz123 » Thu Jul 17, 2014 12:14 am

Since I'm lazy, I'll just do this:
If you want your ship in the mod, fill this out and reply/PM me:

1. Name of ship:
2. Fleet of Ship:
3. Commander:
4. Class of ship:
5. Strengths:
6. Weaknesses:
7. Special (i.e. Dedicated hacker, heavy artillery, etc.):
8. Anything Else:

If you want to help contribute events, write them out below or PM me following this:

<EVENT TEXT>
A1. <CHOICE>
A2. <CHOICE>
A3. <CHOICE>
...
B1-1. (Continues from A1, first possibility)
B1-2. (Continues from A1, second possibility)
B2. (Con't from A2)
...

Ex:
You arrive at a beacon. There is an Engi here that requests help from "escaping the virus."
A1. Take the Engi aboard your ship.
A2. Fight the Engi.
A3. Leave.

B1-1. The Engi gladly joins your crew. (+1 Engi)
B1-2. It's a trap! The Engi damages your Shields before spontaneously disassembling. (5 damage to Shield, fight an Engi ship)
B2. (Fight an Engi Ship)

C1-2-1. (Engi surrender) The Engi repeatedly hails you. He appears to want to surrender. (low-med reward)
C1-2-2. (Engi defeated) You wonder what came over you that made you attack him as you scrap the remains. (med. reward)
C1-2-3. (Crew killed) You wonder what came over you that made you attack him as you scrap the remains. (med-high reward)
C2-1. (Engi surrender) The Engi repeatedly hails you. He appears to want to surrender. (low-med reward)
C2-2. (Engi defeated) You wonder what came over you that made you attack him as you scrap the remains. (med. reward)
C2-3. (Crew killed) You wonder what came over you that made you attack him as you scrap the remains. (med-high reward)



Hopefully that wasn't TOO confusing...
If you have a better format then mine, feel free to use it.
Art for ships would be appreciated (I'm terrible at art :| )

Also wanted: art for a signature banner.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: The Engi Conspiracy Mod needs ships/events!

Postby agigabyte » Fri Jul 18, 2014 7:21 pm

1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.
Mommothazaz123
Posts: 54
Joined: Tue May 13, 2014 4:28 am
Location: Ex-Captain, ANS Alcubierre

Re: The Engi Conspiracy Mod needs ships/events!

Postby Mommothazaz123 » Fri Jul 18, 2014 11:37 pm

agigabyte wrote:1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.

Seems a bit OP, but can be balanced by removal of shields and about 15 hull
Also pre-igniter may be removed
Maccasey66
Posts: 13
Joined: Thu Aug 21, 2014 4:11 pm

Re: The Engi Conspiracy Mod needs ships/events!

Postby Maccasey66 » Mon Aug 25, 2014 6:21 pm

you arrive at a oddly empty beacon when suddenly one single engi escape pod slams into your hull
A send some one out to see what happened
b blow it up ( requires 1 missile and does 3-6 damage to you)
c send out a drone ( requires 1 drone)

A2-1 a engi jumps out and cuts your mans cord, sadly he is lost to space (lose a crew member and fight a engi boarder)
A2-2 a odd looking engi walks out and insists on being a crew member ( gain a engi crew member)

B2 hope fully what ever wash nether is gone now

C2 a engi jumps out and trys to attack the drone but just bounces off harmlessly , now that he’s gone lets salvage his pod (low to med scrim and a Very low chance of finding a weapon)

C2-2 a odd looking engi walks out grabs on to the drone refusing to let go unless he can be a crew member (gain a crew member)
Mommothazaz123
Posts: 54
Joined: Tue May 13, 2014 4:28 am
Location: Ex-Captain, ANS Alcubierre

Re: The Engi Conspiracy Mod needs ships/events!

Postby Mommothazaz123 » Sat Aug 30, 2014 12:21 am

Maccasey66 wrote:you arrive at a oddly empty beacon when suddenly one single engi escape pod slams into your hull
A send some one out to see what happened
b blow it up ( requires 1 missile and does 3-6 damage to you)
c send out a drone ( requires 1 drone)

A2-1 a engi jumps out and cuts your mans cord, sadly he is lost to space (lose a crew member and fight a engi boarder)
A2-2 a odd looking engi walks out and insists on being a crew member ( gain a engi crew member)

B2 hope fully what ever wash nether is gone now

C2 a engi jumps out and trys to attack the drone but just bounces off harmlessly , now that he’s gone lets salvage his pod (low to med scrim and a Very low chance of finding a weapon)

C2-2 a odd looking engi walks out grabs on to the drone refusing to let go unless he can be a crew member (gain a crew member)

C2-2: maybe the Engi integrates itself into the drone(special drone)
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: The Engi Conspiracy Mod needs ships/events!

Postby agigabyte » Sat Dec 06, 2014 4:03 am

Mommothazaz123 wrote:
agigabyte wrote:1. GNS Invincible
2. Gigalliance Navy
3. Fleet (Soon to be Command Master Chief Fleet) Admiral agigabyte
4. Dreadnought (I hope I spelled that right.)
5. Fast and powerful, capable of leading strike fleets.
6. Less durable, and more weakly shielded than other dreagdnoughts.
7. Hard light shield (Zoltan barrier renamed), backup DNA banks, Weapon pre ignitor.
8. Starts with all basic systems (Weapons, Engine, Shields, o2, sensors, doors, pilot, clonebay), starts with hacking as well, can get teleport.

Seems a bit OP, but can be balanced by removal of shields and about 15 hull
Also pre-igniter may be removed


No, that wouldn't be a dreadnought. Remove clone bay at start, only Aug hardlight barrier, and no starting shield but 30 hull.

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