Zenith wrote:I'm clueless as to what I'm doing, but would like to take a stab at it anyway.
My issue is with the first step, getting the ftl.dat
I have no clue what to do for the first step, the rest seems like stuff I could figure out.
instead of using ftldat, Slipstream Mod Manager has an option "File --> Extract Dats..." which pretty much takes the functionality of ftldat.
This forum post was created before Slipstream Mod Manager was a thing probably. if you don't know what Slipstream Mod Manager is you should find out about that here:
viewtopic.php?t=17102as for this tutorial, though outdated, it covers the core of what you need to do to make your own events. you might also want to check out the ftlwiki page on events file structure:
http://ftlwiki.com/wiki/Events_file_structureit's outdated for sure, but any new event
structure wasn't really implemented with AE, except for maybe the override sectors in sector_data.xml . :edit: also maybe look at everything with "dlc" in front of it like dlcEvents.xml; those will match up with the override sectors probably
so a recap:
1. if you don't know what Slipstream is, go there first.
2. then use Slipstream to extract the dats into folders. you'll probably only need to do this for data.dat unless you want to tinker with the resources (such as images, audio, fonts)
3. then when you have your folder sorted, trace the steps of the tutorial, say for some existing event to see how it works. then you can implement your own event and see if it works. also, you can add events directly to the start beacon (the 1st beacon of the game you start at) by adding a choice to it just to see if at least the event itself works.
don't hesitate to ask any questions. there is a general inquiry thread here:
viewtopic.php?f=12&t=17442