Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
arriflex
Posts: 8
Joined: Sun Dec 30, 2012 8:28 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby arriflex » Mon Dec 31, 2012 11:19 pm

Is there a way to confirm the game was patched? I hit the patch button and the window closes, yet I do not have more scrap when starting the game.
Vincam195
Posts: 15
Joined: Mon Nov 26, 2012 10:01 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Vincam195 » Mon Dec 31, 2012 11:53 pm

arriflex wrote:Is there a way to confirm the game was patched? I hit the patch button and the window closes, yet I do not have more scrap when starting the game.

Do you use a Mac?
arriflex
Posts: 8
Joined: Sun Dec 30, 2012 8:28 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby arriflex » Tue Jan 01, 2013 12:26 am

Yes
Treners
Posts: 2
Joined: Sun Dec 30, 2012 10:49 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Treners » Tue Jan 01, 2013 3:39 am

I didn't install python, must have missed that. I'll try it in the morning. Thanks!
Vincam195
Posts: 15
Joined: Mon Nov 26, 2012 10:01 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Vincam195 » Tue Jan 01, 2013 4:04 am

arriflex wrote:Yes

Ok. When you open GMM, after you install, the window will disappear. Even though that happens, all of the other windows remain. Do not exit out of terminal, and exit out of the window called tk. After a few moments, terminal will do a few things and after a while it will finally say "All mods successfully patched" or something like that. Then the mods should work.
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Macspt » Tue Jan 01, 2013 4:36 am

W1LL14M wrote:Could someone tell me if it's possible to run this on Mac 10.5? If so I could really use a guide or a video or something. Thanks.


In theory it should work. Since you are using OS X 10.5, I assume that you are using a PowerPC Mac.

Get the python install from --> http://www.python.org/getit/
Get the flavor of --> Python 2.7.3 Mac OS X 32-bit i386/PPC Installer
The following videos should work for you as well.

http://www.youtube.com/watch?v=7RZfsbIGjfo
-and
http://www.youtube.com/watch?v=gjuQGgM4JX0
arriflex
Posts: 8
Joined: Sun Dec 30, 2012 8:28 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby arriflex » Tue Jan 01, 2013 5:16 am

You sir, are a genius and a gentleman.
Vincam195
Posts: 15
Joined: Mon Nov 26, 2012 10:01 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Vincam195 » Tue Jan 01, 2013 8:57 pm

Vincam195 wrote:
Kieve wrote:
Vincam195 wrote:I've had a problem. Whenever I install a mod, some of the Options Menu GUI disappears and some of the text becomes smaller and is unaligned. Could someone help me?


This should fix you right up, Vincam.


I had tried that and it didn't do anything. I deleted those and then used GMM. The files mentioned were made again and FTL stayed the same. One thing I did notice, though was that I tried deselecting all of the mods, hoping that uninstalling them would help, but all of the mods stayed installed when I launched FTL again.
EDIT: Another thing. It seems as if when I do install the mods, FTL downgrades (maybe because of what Splette said). Two things that hinted at this was that when O2 ran out in a room, the floor didn't have stripes through them, but also didn't have the orange walls around it. The other thing is that the "enemy powering FTL" text didn't appear when the enemy was powering it's FTL drive. Just letting you know to see if that helps.


If it helps you any more I use a Mac OS X 10.7.5 and I run FTL on Steam.
Chillosophy
Posts: 2
Joined: Tue Jan 01, 2013 11:59 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Chillosophy » Wed Jan 02, 2013 12:06 am

I've read through a lot of pages in this thread, but can't figure out how to make the mod manager work.

Windows 7 x64, using steam. I don't get any error messages, but mods aren't loading.

Code: Select all

F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>modman
F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light

Unpacking data.dat...
Unpacking resource.dat...

Installing Beginning Scrap Advantage.ftl
 - Merging data folder

Installing Better Planets and Backgrounds_v1.3.ftl
 - Merging data folder
 - Merging img folder

Installing KRS Obsidian Cruiser v.1.2.2.ftl
 - Merging audio folder
 - Merging data folder
 - Merging img folder
 - WARNING: Unsupported folder KRS Obsidian Cruiser Readme.txt

Repacking data.dat
Listing files to pack ...
Create datfile ...
Packing ...

Repacking resource.dat
Listing files to pack ...
Create datfile ...
Packing ...

F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>


What am I missing? The Obsidian Cruiser should replace The Vortex. Aside from that no starting cash or new backgrounds.
Macspt
Posts: 24
Joined: Wed Dec 12, 2012 8:13 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Macspt » Wed Jan 02, 2013 4:09 am

Chillosophy wrote:I've read through a lot of pages in this thread, but can't figure out how to make the mod manager work.
What am I missing? The Obsidian Cruiser should replace The Vortex. Aside from that no starting cash or new backgrounds.


You probably have one mod that is overwriting another. Try moving your mods around in the modorder.txt file. I noticed that all the mods I wanted to use were indeed getting installed, but some mods replaced the "splash" screen of the game, and made it seems like no mods were getting installed. It was not until I played the game that I noticed the mod changes.

Mod Placement order under Windows-7.
http://www.youtube.com/watch?v=ruc2dxSgX1k