so you didnt change its speed, just when it appears?
edit: made it faster, but put it further?
[MOD] Slower Rebel Fleet
-
- Posts: 7
- Joined: Mon Sep 17, 2012 7:55 pm
-
- Posts: 33
- Joined: Mon Sep 17, 2012 6:39 pm
Re: [MOD] Slower Rebel Fleet
Thunderbird wrote:so you didnt change its speed, just when it appears?
That's how the game dictates the Rebel fleet's speed at the moment.
EDIT: No, not faster. Just further away.
If you really want to know how it works. The fleet is always there. There's just a delay before the fleet appears. The events can modify the delay, either making it longer or shorter. You can also delay or speed up the fleet after it appears. It's all done by that command I told you about earlier. That's basically how the fleet's speed is handled.
-
- Posts: 40
- Joined: Sun Sep 16, 2012 4:13 pm
Re: [MOD] Slower Rebel Fleet
BlackAlpha wrote:Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".
Again, why the big file size? All the events are in data.dat which is tiny.
-
- Posts: 33
- Joined: Mon Sep 17, 2012 6:39 pm
Re: [MOD] Slower Rebel Fleet
BigD145 wrote:BlackAlpha wrote:Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".
Again, why the big file size? All the events are in data.dat which is tiny.
Already fixed it as soon as you guys reported it.
-
- Posts: 6
- Joined: Sun Sep 16, 2012 6:57 pm
Re: [MOD] Slower Rebel Fleet
Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
-
- Posts: 3
- Joined: Tue Sep 18, 2012 8:25 pm
Re: [MOD] Slower Rebel Fleet
Leonick wrote:Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.
Hmmmm, I thought the purpose of this mod was to remove the pressure of the rebel fleet?
-
- Posts: 13
- Joined: Sat Sep 29, 2012 11:51 pm
Re: [MOD] Slower Rebel Fleet
Thanks changed gameplay a litte
-
- Posts: 1
- Joined: Wed Feb 13, 2013 8:17 pm
Re: [MOD] Slower Rebel Fleet
The link is broken. Anyone can reupload the mod?
-
- Posts: 9
- Joined: Tue May 07, 2013 7:33 am
Re: [MOD] Slower Rebel Fleet
I'm also interested in this.
-bump-
Link is indeed dead. I'll give roughly.
-bump-
Link is indeed dead. I'll give roughly.
-
- Posts: 2
- Joined: Fri Jan 03, 2014 12:29 am
Re: [MOD] Slower Rebel Fleet
Yep link's pretty dead.
-Bump bummmm bobummmp-
I'd like to take my time but still beat the rebel flagship.
I believe it's this one, but I had downloaded a mod where it was actually 3 mods, one slowing the rebels a little, second a little more, and third enough to explore almost everything before seeing them appear.
-Bump bummmm bobummmp-
I'd like to take my time but still beat the rebel flagship.
I believe it's this one, but I had downloaded a mod where it was actually 3 mods, one slowing the rebels a little, second a little more, and third enough to explore almost everything before seeing them appear.