This is the development thread for my mod.
It will have a Federation type A and Rebel type B for each ship.
Rebel Drone Corvette Images: http://steamcommunity.com/sharedfiles/f ... =198991609
Rebel standard frigate images http://steamcommunity.com/sharedfiles/f ... =199660202
Fed Heavy frigate http://steamcommunity.com/sharedfiles/f ... =199664212
I will only be doing the vanilla graphics for now as my photoshop trial expired.
Rebels & Feds enhanced
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Rebels & Feds enhanced
Last edited by agigabyte on Sun Dec 01, 2013 11:40 pm, edited 3 times in total.
MY MOD HUB: viewtopic.php?f=11&t=17089
- CrashSanders
- Posts: 153
- Joined: Mon Nov 12, 2012 4:19 pm
Re: Rebels & Feds enhanced
agigabyte wrote:I will only be doing the vanilla graphics for now as my photoshop trial expired.
Why don't you download Photoshop from Torrents?
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Re: Rebels & Feds enhanced
Because I might fix that soon, until then I have 11 (I think) ships. Good night.
MY MOD HUB: viewtopic.php?f=11&t=17089
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Re: Rebels & Feds enhanced
Here are the ships I will use
Ship Hull image Replaces
Strike Corvette unknown Kestrel
Drone corvette Rigger Stealth
Light frigate Old fighter Mantis
Standard Frigate Fighter Engi
Heavy Frigate Kestrel Fed
Destroyer unknown Slug
Cruiser Fed Rock
Battlecruiser CE Destroyer Zoltan
Battleship CE Elite Cruiser Crystal
Ship Hull image Replaces
Strike Corvette unknown Kestrel
Drone corvette Rigger Stealth
Light frigate Old fighter Mantis
Standard Frigate Fighter Engi
Heavy Frigate Kestrel Fed
Destroyer unknown Slug
Cruiser Fed Rock
Battlecruiser CE Destroyer Zoltan
Battleship CE Elite Cruiser Crystal
MY MOD HUB: viewtopic.php?f=11&t=17089
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: Rebels & Feds enhanced
maybe keep it a bit more professional and give it vanilla room sizes?
also I can understand you are using placeholder images at the moment but when you get on to your real deal, I do not think putting rooms inside engines would be a good idea.
also I can understand you are using placeholder images at the moment but when you get on to your real deal, I do not think putting rooms inside engines would be a good idea.
R4V3-0N, a dreamer.
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- Joined: Fri May 31, 2013 1:59 am
Re: Rebels & Feds enhanced
R4V3-0N wrote:maybe keep it a bit more professional and give it vanilla room sizes?
also I can understand you are using placeholder images at the moment but when you get on to your real deal, I do not think putting rooms inside engines would be a good idea.
As I am not stretching graphics, I will keep the 4x1 rooms. I will however move the layout around to fit better.
MY MOD HUB: viewtopic.php?f=11&t=17089
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: Rebels & Feds enhanced
My newest ship is the fed strike corvette, it has strong weapons: a halberd beam and a burst laser 2, along with l4 engines. It does not start with shields, and cannot get drones or artillery; the shields start at L1, meaning you have to spend 280 scrap just to get them up, plus you have 8 hull.
I have not gotten balanced to the point of taking a pic.
In other news, the ships are slightly more powerful than vanilla, so the mod is now being balanced for use with infinite space.
I have not gotten balanced to the point of taking a pic.
In other news, the ships are slightly more powerful than vanilla, so the mod is now being balanced for use with infinite space.
MY MOD HUB: viewtopic.php?f=11&t=17089