Rebels & Feds enhanced

Discuss and distribute tools and methods for modding. Moderator - Grognak
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Rebels & Feds enhanced

Postby agigabyte » Fri Nov 29, 2013 4:47 am

This is the development thread for my mod.

It will have a Federation type A and Rebel type B for each ship.

Rebel Drone Corvette Images: http://steamcommunity.com/sharedfiles/f ... =198991609

Rebel standard frigate images http://steamcommunity.com/sharedfiles/f ... =199660202

Fed Heavy frigate http://steamcommunity.com/sharedfiles/f ... =199664212


I will only be doing the vanilla graphics for now as my photoshop trial expired.
Last edited by agigabyte on Sun Dec 01, 2013 11:40 pm, edited 3 times in total.
User avatar
CrashSanders
Posts: 153
Joined: Mon Nov 12, 2012 4:19 pm

Re: Rebels & Feds enhanced

Postby CrashSanders » Fri Nov 29, 2013 6:28 am

agigabyte wrote:I will only be doing the vanilla graphics for now as my photoshop trial expired.

Why don't you download Photoshop from Torrents?
Image
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Rebels & Feds enhanced

Postby agigabyte » Fri Nov 29, 2013 7:14 am

Because I might fix that soon, until then I have 11 (I think) ships. Good night.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Rebels & Feds enhanced

Postby agigabyte » Sat Nov 30, 2013 11:57 pm

Here are the ships I will use


Ship Hull image Replaces

Strike Corvette unknown Kestrel

Drone corvette Rigger Stealth

Light frigate Old fighter Mantis

Standard Frigate Fighter Engi

Heavy Frigate Kestrel Fed

Destroyer unknown Slug

Cruiser Fed Rock

Battlecruiser CE Destroyer Zoltan

Battleship CE Elite Cruiser Crystal
User avatar
R4V3-0N
Posts: 1289
Joined: Sun Oct 06, 2013 11:44 am
Location: Last Federation Fleet
Contact:

Re: Rebels & Feds enhanced

Postby R4V3-0N » Sun Dec 01, 2013 7:20 am

maybe keep it a bit more professional and give it vanilla room sizes?
also I can understand you are using placeholder images at the moment but when you get on to your real deal, I do not think putting rooms inside engines would be a good idea.
R4V3-0N, a dreamer.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Rebels & Feds enhanced

Postby agigabyte » Sun Dec 01, 2013 1:23 pm

R4V3-0N wrote:maybe keep it a bit more professional and give it vanilla room sizes?
also I can understand you are using placeholder images at the moment but when you get on to your real deal, I do not think putting rooms inside engines would be a good idea.



As I am not stretching graphics, I will keep the 4x1 rooms. I will however move the layout around to fit better.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Rebels & Feds enhanced

Postby agigabyte » Mon Dec 02, 2013 1:21 am

My newest ship is the fed strike corvette, it has strong weapons: a halberd beam and a burst laser 2, along with l4 engines. It does not start with shields, and cannot get drones or artillery; the shields start at L1, meaning you have to spend 280 scrap just to get them up, plus you have 8 hull. :twisted:

I have not gotten balanced to the point of taking a pic.


In other news, the ships are slightly more powerful than vanilla, so the mod is now being balanced for use with infinite space.

Who is online

Users browsing this forum: No registered users and 16 guests