CrashSanders wrote:However, there is one hidden 'race' that used to drive auto-ships. Those 'ghosts' has no graphics and stats, if I remember correctly. It's because a ship in FTL cannot just fly by itself, it needs at least one crewmember alive to operate.
And this tells me just how little you know about how auto-ships (or ghosts, for that matter) work.
Auto-ships, both PC and NPC ones, are simply ships which have no set starting crew. They may or may not have life support (I know of at least one CE auto-ship with life support, and at least 1 playable auto-ship with it), their systems act as if they were manned by a fresh crewman (whether being manned by real crew with some prior experience makes a difference is unknown to me), they repair damage over time (though I believe they can't fix breaches) - noting that the repair is slower than or equal to that being done by a Mantis who has never fixed a thing in his life.
Side-effects: You cannot buy crew, and if events give people to you, the game will claim you need to dismiss someone. Not necessarily true.
Intended effects: You can jump to FTL at any time if the drive is charged, you can only lose the game by having your ship blow up, and you don't always need a repair crew to fix stuff up.
Ghosts, however, are cut content - they were created for several ghost-related events, have faded human graphics (whether they use separate sprite sheets is something I do not know), have 50 max life, and can only die to weapons (including your fists/claws) or fires.