Sorry for my late reply. WiFi issues...
First, I'll provide a link to a ship that I can't test
(download link removed, jump to another post instead), with an
Imgur link of what the ship should look like. Because of all the artillery systems, another mod needs to be used to acquire other systems.
mr_easy_money wrote:had a weapon start at 1.5 damage, boosted 0.5 damage 3 times, wanted a max of 3 damage at strike 4. however, it never reached 3 damage, states that the chain damage cap is 2.5.
Disappointing, but now I'm curious about that damage cap of 2.5. Would adding hullBust to the weapon have it do 4 or 5 damage? Do crew take 30 or ~37 damage?
As for artillery, the test ship I've provided currently has 5, but based on the results of the next test that I'm going to ask about, I may add a 6th. I've looked at the Radithor files and looked at a video, and it seems that the first artillery system is controllable from the UI, but it is the last artillery that is shown in the hanger. As for the upgrade screen, I'm going to assume that is also the last artillery system, based on Narnkar's statement. Here is a modified blueprint for the FedC, with a 2nd artillery system stacked on the 1st one. Someone needs to try and upgrade the artillery and see what happens, then stick two zoltans into the artillery room and see if one weapon will fire at 40 seconds while the other fires at 50 seconds.
Code: Select all
<shipBlueprint name="PLAYER_SHIP_FED_3" layout="fed_cruiser_3" img="fed_cruiser_3">
<class>Federation Cruiser</class>
<name>The Fregatidae</name>
<unlock>Get to Sector 8 with the Federation Cruiser Type B and Advanced Mode enabled to unlock this ship.</unlock>
<desc>With a Flak Artillery weapon and an improved Clonebay, only the most suicidal of infantry chooses to fly on this ship.</desc>
<systemList>
<pilot power="1" room="6" start="true"/>
<doors power="1" room="13" start="true" img="room_doors">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</doors>
<sensors power="1" room="10" start="true">
<slot>
<direction>down</direction>
<number>1</number>
</slot>
</sensors>
<oxygen power="1" room="12" start="true" img="room_oxygen_2"/>
<engines power="2" room="5" start="true" img="room_engines_8">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</engines>
<shields power="2" room="15" start="true"/>
<weapons power="1" room="11" start="true" img="room_weapons">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
<drones power="2" room="17" start="false" img="room_drones_3"/>
<medbay power="1" room="1" start="false"/>
<clonebay power="2" room="1" start="true"/>
<teleporter power="1" room="8" start="true"/>
<artillery power="1" room="9" weapon="ARTILLERY_FED_C"/>
<artillery power="1" room="9" weapon="ARTILLERY_FED_C"/>
<cloaking power="1" room="4" start="false" img="room_cloaking_3"/>
<battery power="1" room="7" start="false" img="room_battery_16"/>
<mind power="1" room="16" start="false" img="room_mind_3"/>
<hacking power="1" room="2" start="false" img="room_hacking_9"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="0" missiles="5">
</weaponList>
<droneList drones="0"/>
<health amount="30"/>
<maxPower amount ="7"/>
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="energy"/>
<crewCount amount = "1" class="mantis"/>
<aug name="O2_MASKS"/>
<shieldImage>fed_cruiser</shieldImage>
<cloakImage>fed_cruiser</cloakImage>
<floorImage>fed_cruiser</floorImage>
</shipBlueprint>