Vhati wrote:Vhati wrote:5thHorseman wrote:The problem is, the blueprints.xml that comes with the game also fails to validate XML. You can't find an error that will hurt FTL with a validator, at least not most of the time.
That's exactly the sort of thing I was hoping to find.
I would've thought the sloppy parser might accept that, but that the strict one would choke and hint at the location (that it'd be treated as an extraneous mismatched closing tag).
Uhh... I just dropped the file from google drive into an empty folder named data, zipped it, and I got this from SMM's Validate.
Oh, sorry. I didn't know you were using (or that there was) an FTL-specific xml validation tool in Slipstream. I just used the more generic method of validating the xml itself. The tool I had handy (Firefox) only lists the first error it finds and I didn't fix that error and re-validate so there may have been more.