[MOD][WIP]Ship Greeble Graphics Mod
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- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
Re: Ship Graphics
This is similar to The Breeze Cleaver's special 'tasty greebles'. Just a little inspiration if you plan to continue with this.
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Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: Ship Graphics
I don't really get why people are so focused on the actual floors when I'm not even trying to edit that, since it's impossible anyway.
I'm only editing the grey outline of the floor plan, which can be edited very easily.
By the looks of that mod, yes. That is exactly what I'm doing, except I'm making such cutaways views for the default ships. That could definitely give me some inspiration. Thanks!
And since there does seem to be some interest in this. I'll probably make more of the ships. Though there's one problem, Steam Cloud screwed up my saves a while back, and I lost all my progress, so I have to unlock all the ships again. And I kinda have to unlock them to properly test the new graphics. So I'll probably make more ships as I go along and unlock more of the ships. I think I'll do the Nesasio next.
I'm only editing the grey outline of the floor plan, which can be edited very easily.
aaaaaa50 wrote:This is similar to The Breeze Cleaver's special 'tasty greebles'. Just a little inspiration if you plan to continue with this.
By the looks of that mod, yes. That is exactly what I'm doing, except I'm making such cutaways views for the default ships. That could definitely give me some inspiration. Thanks!
And since there does seem to be some interest in this. I'll probably make more of the ships. Though there's one problem, Steam Cloud screwed up my saves a while back, and I lost all my progress, so I have to unlock all the ships again. And I kinda have to unlock them to properly test the new graphics. So I'll probably make more ships as I go along and unlock more of the ships. I think I'll do the Nesasio next.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: Ship Graphics
LordTrilobite wrote:I don't really get why people are so focused on the actual floors when I'm not even trying to edit that, since it's impossible anyway.
It's the grey grid pattern in the middle. We're entranced by it, like moths to flame. I quite literally didn't notice you were talking about extending the floor image OUTSIDE the normal border and into the ship because I was so focused on how weird that grid looked.
I honestly think that if you'd drawn in the room borders I'd have seen the actual purpose of your graphic INSTANTLY.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: Ship Graphics
I'm working on the Nesasio now. and I gotta say, it's a complete bastard. So many edges extend beyond the actual shape of the ship, it's really annoying. So I can't really make a 1 on 1 accurate cutaway. But I'll do my best to make it look cool.
For those who already want to use the Kestral edge graphics, I'm attaching the file to this post so people can use it ingame. Just replace it with the existing kestral_floor.png in the resource.dat
Once I've made more I'll pack them all in the resource.dat and upload it, but for now this'll have to do.
Though, I might still improve the Kestral image later.
For those who already want to use the Kestral edge graphics, I'm attaching the file to this post so people can use it ingame. Just replace it with the existing kestral_floor.png in the resource.dat
Once I've made more I'll pack them all in the resource.dat and upload it, but for now this'll have to do.
Though, I might still improve the Kestral image later.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Ship Graphics
I really like the idea -- I also saw the similarity to the Breeze Cleaver, but I've never thought of doing that to the vanilla ships.
It sucks that you've lost your profile -- but that can be remedied... You might be interested in the Profile Editor - you can use it to edit profile and unlock ships/achievements, among other things.
Also, it might be worth it to put your modded floors in the form of an .ftl file, since it's much easier to install mods that way - if you don't know how, I wrote a short explanation here, hopefully it'll be useful.
It sucks that you've lost your profile -- but that can be remedied... You might be interested in the Profile Editor - you can use it to edit profile and unlock ships/achievements, among other things.
Also, it might be worth it to put your modded floors in the form of an .ftl file, since it's much easier to install mods that way - if you don't know how, I wrote a short explanation here, hopefully it'll be useful.
Superluminal2 - a ship editor for FTL
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: Ship Graphics
kartoFlane wrote:Also, it might be worth it to put your modded floors in the form of an .ftl file, since it's much easier to install mods that way - if you don't know how, I wrote a short explanation here, hopefully it'll be useful.
I could totally see "BetterFloors.ftl" being a must-install right along with better backgrounds
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- LordTrilobite
- Posts: 73
- Joined: Sat Sep 07, 2013 12:06 am
Re: Ship Graphics
I might look into that .ftl thing when it's worth while to pack it all together. But for now I'll just add them manually.
Anyway, I finished the Nesasio. I think it looks a lot better like this. Now to test it ingame. Here's a preview. I made the cutaway a lot darker on this one because the whole ship is really dark as well, it didn't look right with the greebles being too light.
Anyway, I finished the Nesasio. I think it looks a lot better like this. Now to test it ingame. Here's a preview. I made the cutaway a lot darker on this one because the whole ship is really dark as well, it didn't look right with the greebles being too light.
- Ora_unit_SR388
- Posts: 193
- Joined: Fri Apr 12, 2013 2:41 pm
Re: Ship Graphics
Mmmmmmm..... Tasty greebles!
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: Ship Graphics
Oh well, is this still in development at all?
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- Posts: 17
- Joined: Sun Jul 28, 2013 4:36 pm
Re: Ship Graphics
Sleeper Service wrote:Oh well, is this still in development at all?
He probably had to take a break because of work/family/school or other commitments. That's my current status too for the moment (too much work, I've got competitive exams in April and July).
The mod looks great so far! Definitely an improvement over the standard floorplan. I thought about doing that to vanilla ships too after seeing the cover of the FTL soundtrack, but I focused on modding in new ships instead.