OK, I'm pissed off. I need someone to make a weapon for my FTL : Experimental Warfare project. Here is what weapon I need: a laser weapon which will be named Battleship Crusher Pulse, fire one shot,have 25 seconds of reload time, pierce 5 levels of shields, do 10 hull damage , require NO power and use those images: this for the weapon: and this for the projectile:
download them here: weapon image: http://www.mediafire.com/view/?g65db63mgp6016t
projectile image: http://www.mediafire.com/view/?aw6mgg9wmkpy3gm
Requesting weapon
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Re: Requesting weapon
Pretty sure no power is not possible. It will need to use at least 1.
- kartoFlane
- Posts: 1488
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Re: Requesting weapon
Nope. Tried to do it, weapon did not use any power at all (ie. worked as intended). Not sure if, when the weapon system is destroyed, it will still be possible to use it, though...
Either way, I've had some issues with images not appearing and the weapon not firing. I'm not too experienced with weapons, though.
Either way, I've had some issues with images not appearing and the weapon not firing. I'm not too experienced with weapons, though.
Superluminal2 - a ship editor for FTL
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Re: Requesting weapon
Thank you so much! It's my honor that the two (in my opinion) best modders respond to me!
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Re: Requesting weapon
KartoFlane, I know what might creates that problem : the weapon has 7 frames. DryEagle said that seven frames could break the game! I might upload an image with less.
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Re: Requesting weapon
I was using 6/7/8 as an example. I don't remember the precise number, but it was somewhere between 5 and 9. I think it also varies with weapon type. See the more detailed post here: viewtopic.php?f=12&t=14528&p=45740#p45740 (to stop me typing it out twice)
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Re: Requesting weapon
Ohh...
- Ora_unit_SR388
- Posts: 193
- Joined: Fri Apr 12, 2013 2:41 pm
Re: Requesting weapon
wouldn't it go alittle like so:
I made the code treat the beam as if it were a missile, so thataway, it will ignore 5 shields.
Code: Select all
<weaponBlueprint name="PULSE_CANNON">
<type>MISSILES</type>
<title>Pulse cannon</title>
<short>Pulse cannon</short>
<desc>Weapon of massive destruction. Known to destroy ships in one hit.</desc>
<tooltip>Fires one shot. Pierces 5 levels of sheilding. Ten hull damage</tooltip>
<damage>10</damage>
<missiles>0</missiles>
<shots>1</shots>
<sp>0</sp>
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>25</cooldown>
<power>0</power>
<cost>55</cost>
<bp>6</bp>
<rarity>0</rarity>
<image>laser_red</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull1</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>Pulse_cannon</weaponArt>
</weaponBlueprint>
I made the code treat the beam as if it were a missile, so thataway, it will ignore 5 shields.
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: Requesting weapon
Ora_unit_SR388 wrote:wouldn't it go alittle like so:Code: Select all
<weaponBlueprint name="PULSE_CANNON">
<type>MISSILES</type>
<title>Pulse cannon</title>
<short>Pulse cannon</short>
<desc>Weapon of massive destruction. Known to destroy ships in one hit.</desc>
<tooltip>Fires one shot. Pierces 5 levels of sheilding. Ten hull damage</tooltip>
<damage>10</damage>
<missiles>0</missiles>
<shots>1</shots>
<sp>0</sp> <------------------------WRONG
<fireChance>1</fireChance>
<breachChance>1</breachChance>
<cooldown>25</cooldown>
<power>0</power>
<cost>55</cost>
<bp>6</bp>
<rarity>0</rarity>
<image>laser_red</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull1</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>Pulse_cannon</weaponArt>
</weaponBlueprint>
I made the code treat the beam as if it were a missile, so thataway, it will ignore 5 shields.
Nope you need to set <sp> onto 5 to shield pierce. Missiles themselves dont pierce. Missiles only use different shot animations (ie none).
- Ora_unit_SR388
- Posts: 193
- Joined: Fri Apr 12, 2013 2:41 pm
Re: Requesting weapon
ok i get what your saying. lol