Spriting Help?
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- Posts: 2
- Joined: Thu Oct 25, 2012 12:52 pm
Spriting Help?
I'm having trouble using alternative sprites for custom weapons - I can manage to get custom projectiles working but not custom weapons. Does anyone have any ideas what I'm doing wrong or how I could do it right?
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- Posts: 184
- Joined: Sun Sep 30, 2012 2:24 pm
Re: Spriting Help?
You should probably say precisely what you're doing. What custom images have you created, precisely? Where are you putting them (somewhere under resources.dat/img, presumably)? What filenames are you giving them, and where are you referencing those filenames from your blueprint definitions? And when it's "not working", what behaviour do you see?
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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- Posts: 2
- Joined: Thu Oct 25, 2012 12:52 pm
Re: Spriting Help?
My procedure has been this:
duplicate standard weapon sprite and modify
rename weapon sprites using standard syntax (e.g. missiles_1z_strip3.png)
place in folder /img/weapons inside .ftl zip file
copy entry from animations.xml and paste into an append file
modify to fit sprite names (e.g. missiles_1z if I'm using missiles_1z_strip3 and missiles_1z_glow)
Hopefully this should help anyone who wants to give me info.
duplicate standard weapon sprite and modify
rename weapon sprites using standard syntax (e.g. missiles_1z_strip3.png)
place in folder /img/weapons inside .ftl zip file
copy entry from animations.xml and paste into an append file
modify to fit sprite names (e.g. missiles_1z if I'm using missiles_1z_strip3 and missiles_1z_glow)
Hopefully this should help anyone who wants to give me info.