Spriting Help?

Discuss and distribute tools and methods for modding. Moderator - Grognak
Kubius
Posts: 2
Joined: Thu Oct 25, 2012 12:52 pm

Spriting Help?

Postby Kubius » Mon Oct 29, 2012 5:19 pm

I'm having trouble using alternative sprites for custom weapons - I can manage to get custom projectiles working but not custom weapons. Does anyone have any ideas what I'm doing wrong or how I could do it right?
alextfish
Posts: 184
Joined: Sun Sep 30, 2012 2:24 pm

Re: Spriting Help?

Postby alextfish » Mon Oct 29, 2012 5:31 pm

You should probably say precisely what you're doing. What custom images have you created, precisely? Where are you putting them (somewhere under resources.dat/img, presumably)? What filenames are you giving them, and where are you referencing those filenames from your blueprint definitions? And when it's "not working", what behaviour do you see?
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
Kubius
Posts: 2
Joined: Thu Oct 25, 2012 12:52 pm

Re: Spriting Help?

Postby Kubius » Mon Oct 29, 2012 11:45 pm

My procedure has been this:
duplicate standard weapon sprite and modify
rename weapon sprites using standard syntax (e.g. missiles_1z_strip3.png)
place in folder /img/weapons inside .ftl zip file
copy entry from animations.xml and paste into an append file
modify to fit sprite names (e.g. missiles_1z if I'm using missiles_1z_strip3 and missiles_1z_glow)

Hopefully this should help anyone who wants to give me info.