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Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.3.1 Order and Chaos
Posted: Mon Oct 16, 2023 6:15 pm
by JerC
Mority wrote:Great mod! I really enjoy playing it!
Idea: Wouldn't it be cool if the Vanilla ships would unlock from your unmodded profile. Meaning that if you unlocked some ships in vanilla ftl they would be unlocked in FTL multiverse as well. I suppose you would need to change hyperspace for that to work though...
Multiverse also uses its own save data, so it wouldn't retrieve the data from your base FTL profile either way.
Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.3.1 Order and Chaos
Posted: Sun Jan 07, 2024 10:45 pm
by Darquies
Greetings
Pretty Nice mod you all made
done like 3 or 4 run-throughs and die each time, which makes sense as I couldn't finish Vanilla FTL without mods and a disable fleet mechanic.
Does this mod have a disable fleet mechanic, or do you know of a mod that is compatible with this mod with the disable fleet mechanic?
Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.1 Orchids Revamped
Posted: Fri Jan 26, 2024 7:26 pm
by TheMultiverseTeam
5.4 is finally here - we're looking forward to hear about your experience with it!
Darquies wrote:Greetings
Pretty Nice mod you all made
done like 3 or 4 run-throughs and die each time, which makes sense as I couldn't finish Vanilla FTL without mods and a disable fleet mechanic.
Does this mod have a disable fleet mechanic, or do you know of a mod that is compatible with this mod with the disable fleet mechanic?
You can use the in-game console, and type this command: EVENT FLEET_SLOW
Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.5 Orchids Revamped
Posted: Sun Apr 28, 2024 2:36 pm
by Night_Thastus
I just ran the 5.4.1 installer on a fresh install of FTL from Steam. I get a "MinGW Runtime Assertion" error at startup. How do I fix it?