Hello! I wanted to ask you some questions about the expected scope of Hyperspace! Just to be clear, this is not a feature request per se, I just want to see if by the time you finish it, you are expecting to have some of these features. Just curious.
So, when I first saw this, it reminded me of one of SleeperService's first post (
https://subsetgames.com/forum/viewtopic.php?f=4&t=15071&p=47261&hilit=buildings#p47261) which talks about a very nice enviromental hazard idea (beacon in low orbit). I will list a number of things that I think will be neeed for that and I would like to know if you plan to implement some of them.
1) Directional projectiles: Unless we ae gonna assume we always juke when shot at, all the buildings would need to come from the front, which does not happen in base FTL. Have you considered it?
2) Rewinding hazard weapon timer: I am not sure how ASB time their shooting, but for the altitude idea we would need a way to rewind this timer based on powerbars on systems. Not actually expecting this to happen.
3) Animated hazard background: Probably not happening but could be simulated by using dud projectiles?
4) Personalized holo elements: Ability to put stuff like the "Intruders detected" warning on ships. Does this have a high likelyhood of happening?
I repeat, this was just curiosity. I do not mod, so don't feel pressured to add anything you wouldn't have added before.
Thanks for reading.