As you FTL to the beacon, your vision immediately blinded by a bright light white. After a few moment, you realize that it isn't just a white light, but blue...red....and.... A LOT of lights indicate a "Entertainment" Hub. One of your crew exclaims sayings of this specific hub being famous and begs you to check it out. He's not very specific on why its famous.
1. Check out the Hub and pay entrance fee. (-35 Scrap)
2. Leave, your on a mission. Theres not a moment to waste. (Leave)
1a. *Hic* Oh my *Hic* That was *Hic* some party.

1b. As you move in to dock, your scanners indicate boarders! Your crewmate tricked you into a trap! (Lose a crew member, 2-4 enemy boarders)
1c. After a considerable good time in the hub, one of the servants there hears your travels and wishes to join you! (Gain a crew member)
1d. As you climb back onto your ship and count roll call, you realize a crew member is missing. You go back into the hub and find you crew member playing the slot machine. Turns out, he won big time! (+60 Scrap)
(Special Puzzle)
1e. Things were going great in the hub until you notice that a fight broke out. A lot of people are getting into it. What do you do?
131. Get out of there (Leave)
1e2. Have your Rockman stop the fight (Blue option)
Your Rockman, being the only Rockman here, quickly uses his bulk a presence to stop the fight. After things settle down, a man comes up to you and tosses you a bag of scrap. You try to ask him why, but he hurries off. You feel as though the fight was his fault in the first place. (+40 Scrap)
1e3. Have your Engi kill the lights (Blue Option)
Your Engi remotely blinks out the lights. You hear sounds of confusion as you run out of there. In the confusion, you lost a crew member! Its to dangerous to go back. (Lose a crew member)
1e4. Have your Zoltan establish peace (Blue Option)
Your Zoltan begins to give a great speech on Galactic law 2,3306,360 when he is interrupted by a punch in the face.
Suddenly, dozens of Zoltan officials materialize in front of the fight. They quickly sort it out and after some questioning, they release you and your crew. You check your watch and realize you were in there for too long! (+2 Rebel movement)
1e5. Have your slug mind control the strongest-looking fighter in the crowd. (Blue option)
Your slug mind controls a extremely burly looking Rockman and he immediately goes into battle. You use this to your advantage and make bets with those who are watching the fight. Turns out, the Rockman won, and you leave with pockets a little heavier. (+70)