Additional Events & Texts (AET)

Distribute and discuss mods that are functional. Moderator - Grognak
DCChuckles
Posts: 92
Joined: Sun Sep 16, 2012 10:28 pm

Re: Additional Events & Texts (AET)

Postby DCChuckles » Sun Oct 07, 2012 3:44 pm

Event idea!

You arrive at a strange planet to be greeted by silence. The sensors are showing no life signs.
1. Land in a clearing.
2. Leave the strange planet.
After landing, you make your way through a thick, dense forest. Suddenly, you hear a noise in the bushes behind you!
1. Run back to the ship.
2. Investigate the noise.
3. Ignore it.

If you ignore the noise, one of your crew will be killed or you head back to the ship. If you investigate, you either find nothing, get a crew member killed, or get a new crew member. Hope you like the idea so far, if you want more just ask :)
LtSpitfire
Posts: 12
Joined: Sat Sep 22, 2012 8:30 pm

Re: Additional Events & Texts (AET)

Postby LtSpitfire » Sun Oct 07, 2012 5:33 pm

Ethaniel
Posts: 27
Joined: Sun Sep 30, 2012 3:15 pm

Re: Additional Events & Texts (AET)

Postby Ethaniel » Sun Oct 07, 2012 5:52 pm

Question: I've used GMM to try "Additional Events & Texts", and I ended up with 3 Scrap Recovery Arms, two Burst Mk2 lasers and a Hallberd, for free, in normal. Beating the Boss with that kind of resources (Boss fight with over 600 scrap i... weird) was easy on "normal". Can this be because of the mod, or I've just got really, really, REALLY lucky? I doubt of the results because this game is pure evil. ;)
Ethaniel
Posts: 27
Joined: Sun Sep 30, 2012 3:15 pm

Re: Additional Events & Texts (AET)

Postby Ethaniel » Sun Oct 07, 2012 6:42 pm

PvtVain wrote:Luck. I am looking at the code right now and I see nothing giving any huge amounts of things. You're craycray.


Craycray as in "crazy beyond definition"? Perhaps, I've just won 10 games out of 72. Having 3 Scrap Recovery made a difference, it seems. Thanks for the quick answer.
therunawaybros615
Posts: 51
Joined: Fri Oct 05, 2012 8:57 pm

Re: Additional Events & Texts (AET)

Postby therunawaybros615 » Sun Oct 07, 2012 10:00 pm

I have a great idea for an event:

According to your sensors, a planet seems to be a military base. What should you do?

1. Enter the planet. (Results into either a fight or you get scrap and a weapon/augment.
2. Leave. (results into nothing.)

You may edit this idea if it doesn't seem good enough. I hope you consider using this idea!
I will bring PEACE! FREEDOM! JUSTICE! And SECURITY to my new empire! ~Anakin Skywalker
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All4n
Posts: 44
Joined: Fri Sep 28, 2012 12:29 pm
Location: Denmark
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Re: Additional Events & Texts (AET)

Postby All4n » Mon Oct 08, 2012 9:26 am

PvtVain is right, I haven't done much yet... got really busy at my work :(
If this continues I'll transfer the ownership to him, and just help out when I have time.

Big thanks to PvtVain :)
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
LtSpitfire
Posts: 12
Joined: Sat Sep 22, 2012 8:30 pm

Re: Additional Events & Texts (AET)

Postby LtSpitfire » Mon Oct 08, 2012 11:45 am

PvtVain wrote:
therunawaybros615 wrote:A.) Enter a ship battle. - Would have medium chances.
B.) Get boarded by 4-6 enemies. - Would have low chances chances.
C.) Get one-shot by the military's anti-ship railgun. - Would have very low chances.
D.) Receive a free weapon/aug. - Would have medium chances.


A.) Acceptable
B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low.
C.) Acceptable too. Priority up to low.
D.) It's nice to see that, I would give some low scrap too.

Would you like me to help "coding" that?
All4n
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Location: Denmark
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Re: Additional Events & Texts (AET)

Postby All4n » Mon Oct 08, 2012 2:43 pm

LtSpitfire wrote:
A.) Acceptable
B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low.
C.) Acceptable too. Priority up to low.
D.) It's nice to see that, I would give some low scrap too.

Would you like me to help "coding" that?


I can help you too, how much help do you need? I can guide you.

I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
LtSpitfire
Posts: 12
Joined: Sat Sep 22, 2012 8:30 pm

Re: Additional Events & Texts (AET)

Postby LtSpitfire » Mon Oct 08, 2012 5:30 pm

All4n wrote:
I can help you too, how much help do you need? I can guide you.

I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.


That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it myself until it runs fine.

Thanks though for the help, it's always welcome ;)
All4n
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Re: Additional Events & Texts (AET)

Postby All4n » Mon Oct 08, 2012 6:40 pm

LtSpitfire wrote:
All4n wrote:
I can help you too, how much help do you need? I can guide you.

I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.


That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it myself until it runs fine.

Thanks though for the help, it's always welcome ;)


Ha, it seems like I can't read anymore. I misunderstand everything :D I might need more sleep.

If you code it, I or PvtVain can include it.
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!

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