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Re: 26 Flagships - Variable Flagship Challenge

Posted: Fri May 25, 2018 6:12 pm
by JLtheking
Gidoza wrote:Well I managed to play through games that included multiple different missiles on the Flagships, and noticed no graphical error. Mind you, I was using the old Resource Pack, so it possibly isn't a fair trial...


Yep, after playing a couple of runs I did not see the graphical issue again... so it's probably just an issue with my previous mod load order...

Re: 26 Flagships - Variable Flagship Challenge

Posted: Mon May 28, 2018 9:49 pm
by ejhockey
This is an incredible mod! So challenging and each Flagship is really unique. I died several times on a few of them before finding a winning strategy. Thanks for making this!

Re: 26 Flagships - Variable Flagship Challenge

Posted: Tue Jun 05, 2018 10:15 pm
by Gidoza
ejhockey wrote:This is an incredible mod! So challenging and each Flagship is really unique. I died several times on a few of them before finding a winning strategy. Thanks for making this!


My pleasure!

Re: 26 Flagships - Variable Flagship Challenge

Posted: Sat Aug 04, 2018 12:11 am
by Gidoza
Would there happen to be anyone out there who can make a similar randomizing generator for the Mac as for the Windows version? (my friend did it - I'm not a programmer)

Re: 26 Flagships - Variable Flagship Challenge

Posted: Sat Jan 05, 2019 7:11 pm
by Gidoza
Hello, everyone!

I was recently informed that the previous link was not working.

Here is a new link to the mod - enjoy!

-Gidoza


https://mega.nz/#!YgVEVQwY!N8Gno9g2Wz__ ... hqI8v-r2Bw

Re: 26 Flagships - Variable Flagship Challenge

Posted: Fri Jul 12, 2019 8:12 pm
by spicerack
I want to definitely recommend this mod to EVERYBODY. This is amazing!!! Every game is different! There's a new challenge every time! Everyship is carefully planned out to surprise you and it really works with every other mod i've tried.

I don't understand how this has fallen to the 3rd page on the forums - it's too good not to stay on the first page. Really people, try it out and post your experiences!!!

Re: 26 Flagships - Variable Flagship Challenge

Posted: Sun Jul 14, 2019 6:54 pm
by dizzy_xc
Fantastic mod! Loving it. So nice to have different flagships to fight. Thank you for the mod.

I think version E has an issue. There wasn't an Oxygen system, so all the crew died off. That happened on all three of the flagships versions of E. All the crew died from asphyxiation.

Re: 26 Flagships - Variable Flagship Challenge

Posted: Tue Jul 16, 2019 6:11 pm
by Gidoza
Hi thanks for the feedback. :)

Hmmmm - version E? Are you sure it wasn't variant N? I definitely intentionally designed at least one of the Flagships to be oxygenless so boarding would be semi-impossible and so the self-repair would kick in. But I don't remember it's being E. If you could double-check, that would be fantastic.

Re: 26 Flagships - Variable Flagship Challenge

Posted: Wed Jul 17, 2019 2:33 pm
by dizzy_xc
Gidoza wrote:Hi thanks for the feedback. :)

Hmmmm - version E? Are you sure it wasn't variant N? I definitely intentionally designed at least one of the Flagships to be oxygenless so boarding would be semi-impossible and so the self-repair would kick in. But I don't remember it's being E. If you could double-check, that would be fantastic.


I'd be happy to. I'll get back to you in a few days after I test them both. ;)

Re: 26 Flagships - Variable Flagship Challenge

Posted: Tue Jul 23, 2019 11:01 am
by dizzy_xc
N is in fact setup for a no oxygen ship with noncontiguous rooms. E is also a no oxygen ship, although the rooms are all contiguous.