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[MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 12:55 am
by Chrono Vortex
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This mod is basically all my old and new weapons which don't fit into my C&C Weapons Pack. Any weapon idea that pops into my head and sticks so much that I end up animating and coding it will end up here, so there's bound to be plenty of odd-balls.

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Right now there's not much. I suppose the biggies are ion and crystal beams (the latter of which can of course only be obtained in the crystal sector). The crystal beams each peirce one shield and have a 30% breech chance, and the ion beams are best used for keeping shields down.

Download v1.4 here.

Suggestions for balancing issues are welcome if any issues come up. This should work with Captain's Edition, but there's so many other weapons in that mod that the few in this one would hardly ever come up. Also, I'm completely willing to entertain suggestions for weapons if anyone has any, so don't hesitate to speak up if there's a weapon you want to see here.

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 1:42 am
by elijahdb
Those look really cool, I'll have to try them out in my spare time later :D

I would really like to see a weapon that's a meld of a missile launcher and a heavy laser. Shoots black matter and has three types, Type 1, with one hull damage, no system damage, Type 2, with two hull damage, one system damage, and Type 3, with three hull damage, two system damage.

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 1:59 am
by Chrono Vortex
elijahdb wrote:I would really like to see a weapon that's a meld of a missile launcher and a heavy laser.

Do you mean a meld of their sprites, their stats, or both?

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 2:48 am
by elijahdb
Chrono Vortex wrote:Do you mean a meld of their sprites, their stats, or both?


Both. My apologies, should've been clearer on that.

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 4:26 am
by Chrono Vortex
elijahdb wrote:Both. My apologies, should've been clearer on that.

No worries. I'll make that the next thing on my list.

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Thu Mar 16, 2017 12:05 pm
by elijahdb
Chrono Vortex wrote:No worries. I'll make that the next thing on my list.


Awesome :D

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Sun Mar 19, 2017 6:34 am
by Chrono Vortex
The deed is done.

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It's slightly different from what you suggested, but it should work. I'll make the more advanced versions of this soon.

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Sun Mar 19, 2017 5:37 pm
by elijahdb
Chrono Vortex wrote:The deed is done.

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Ooh, can't wait to try it! :)

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Mon Mar 20, 2017 4:42 am
by Arfy
Some neat weapons you have there, I have a request for a drone; could you possibly make like a, crystal drone?

Re: [MOD] [AE] Anomaly Weapons Pack

Posted: Mon Mar 20, 2017 5:31 am
by Chrono Vortex
Arfy wrote:Some neat weapons you have there, I have a request for a drone; could you possibly make like a, crystal drone?

I KNOW I've seen a crystal drone out there somewhere before... I think CE adds them, but I'm not sure. I'll look around, and if I don't find anything, I'll make crystal drones my next priority.