And making this was a nice nostalgic trip for me as well. All of my ships are CE compatible yet none of them require it to be played.
These are just a gathering and brief description of the ships, for more info, click the name to bring you to the forum page of that ship mod where you will also find download links.
All ships can purchase artillery when playing Captains Edition.
The pack now works in the latest version (1.6.X) and has backwards compatibility.
Update : All 16 ships in one single mod!
Get all my ships in one easy mod. From Anomaly to Xanthoconite, all are here. Some ships were tweaked a bit in order to play nice with the others. Check at the bottom to see which ones those are and what changed. If you rather have the original experience, download the individual ship. Also, big thanks to mr_easy_money for willing to take up like 98% of the work to do this.
Credit also goes to Dalvest for supplying some of the new ship thumbs.
Update : Now also compatible with Multiverse as a seperate mod!
Complete(*) compatibility with MV (last checked with version 5.3). The augments converted to their intended external variant and some gear (mostly drones and 1 weapon) were also replaced with MV variants.
All ships have room for the Temporal Manipulator. As of now, the system isn't available in stores but can be added through the console (SYS temporal).
*One extra ship added to the pack, the Infinitum.
*Mother Hen starts with a Medic crew member.
*The Scrapper and Spotter still retain their custom start though do to not wanting to mess with MV's start, have been cut down in regards to their text. They now have a regular option at the starting event.
*The AI-ships now start with an internal slug gel augment.
Big thanks to lead dev. ܇Kix for guiding me through the conversion process!
Here's a quick guide to show you which ships they replace (in Vanilla, CE or A+):
Code: Select all
The Anomaly : Fed-A
The Triumvirate : Fed-B
Scrapper S-063B : Fed-C
The Firehazard : Slug-B
The Raptor : Lanius-A
The Xanthoconite : Crystal-A
The Magpie : Kestrel-B
The Nebula Drifter : Slug-A
The Mother Hen : Kestrel-A
The Triquetra : Engi-A
The Pyroxenite : Rock-B
The Agni-Shila : Rock-C
The Gavel : Zoltan-A
The Simo-B : Stealth-C
The Insignis : Mantis-A
The Spotter : Kestrel-C
Downloads for Vanilla, Captain's Edition and Arsenal+
Dropbox
Mediafire
Downloads for Multiverse! (See update above)
Dropbox
Contents + individual ship links
The AI-Cruisers
A ship pack containing all three of my AI-ships, all having a separate mod as well.



The Anomaly
First (AI-)ship and part of the AI-Cruisers pack. Relies on slug gel, a repair drone and AP-drone to keep it flying. No crew on this one.
Features purchasable artillery system even in vanilla.

The Triumvirate
Second ship in the AI-cruisers pack. Featuring one of my favorite custom artillery weapons : the Chaos Cluster Bombs.
And a unique custom weapon to help with offense and defense.
Again, another AI-ship, or in this case, a gathering of 3.

The Scrapper S-063B
The third and final AI-ship and part of the AI-Cruisers pack. A custom start to this one resulting in an unlikely cooperation if you want to survive.

The Firehazard
A small compact slug cruiser which will surely spark a flame in everyone you meet.

The Raptor
Lanius boarding combined with hacking but weak weapons. Also no starting O2. Might be worth the investment.

The Xanthoconite
A bright yellow crystal ship relying on a def II drone for defense and a crystal weapon for offense.

The Magpie
A pirate ship equipped with a breaching (yet short) piercing beam artillery.

The Nebula Drifter
Two custom weapons for the price of one. The Arc Beam and Chaos Cluster Bombs. Together on what might be the nicest repaint of the slug cruiser ever.

The Mother Hen
The Mother Hen proves that artillery doesn't have to be harmful to be dangerous. An interesting take on the artillery system, with some custom blue option to go with it.

The Triquetra
A custom crew damaging weapon combined with a boarding drone or ion intruder drone on this engi ship. Guns and drones working hand in hand to kill crew.

The Pyroxenite
An attempt to show the fire drone some love. Stuck to a rock ship. Did someone whisper "teleporter"?

The Agni Shila
Some niche CE weaponry thrown together to make a beautiful bouquet of fire, ion and rock boarding.

The Gavel
Plenty of supershielding, plenty of time until your weapon becomes useful...

The Simo-B
A stealth cruiser with that "other" 4-power weapon. Don't worry, it's artillery. So it won't go down that easy.

The Insignis
Mantis boarding, no defense besides your engines and your hacking system. Good luck.

The Spotter
Relying on long range artillery from a dreadnought to take out enemies. Make sure to keep that transmitter up !

Unbalanced and/or fun ships (Not part of the pack)
These ships are the result of me having some fun with the quirks of FTL modding. They aren't balanced and so not part of the mod pack.
The Masochist
Guaranteed Crystal Vengeance and free hull repairs along the way makes this the bringer and receiver of pain !

The Breathless
It'll take your breath (and life) away. Pretty quickly.

The Chaotic
What would happen if you swap the upgrades for cloaking and shields? Chaos! Fun chaos though.

The Infinitum
Unlock the power of infinite charge weapons. If you know how to...

The Inspired
One volley to rule them all. One heavy vulcan to convince the doubters.

Chocolate Chip
Don't ask... just enjoy and smell the baked goods.

Oniomania Challenge Mod
Not a ship, but a challenge mod. Everything is free, but you have to get it all!
Changes to ships.
Systems
*Oxygen now costs 35 across all ships that can buy it. (MV uses it's own price.)
All AI-ships
*Breach sealant renamed back to slug gel.
*[CE ONLY] Options for piracy are enabled.
The Anomaly
*Now starts with the artillery system.
*Dual laser replaced with basic laser.
Scrapper S-063B
*Reduced starting weapon power from 4 to 3
Simo-B
*Artillery still capped at 3, but much cheaper. From 125->50. To compensate, the system casing augment was removed.