[MODDING] Ship: Duality Cruiser & Merchant Cruiser

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zaratustra
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Re: [MODDING] Ship: Duality Cruiser & Merchant Cruiser

Postby zaratustra » Sun Dec 30, 2012 6:30 pm

DCChuckles wrote:Could you add an image of the Merchant Cruiser? And how did you make the new augment, is it just a normal augment with no effect magnitude?


There's an image on page two, here it is again:

https://dl.dropbox.com/u/3923260/evil.png

And yeah, that's pretty much the only kind of augment one can make.
Tigerlife
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Re: [MODDING] Ship: Duality Cruiser

Postby Tigerlife » Sun Jan 13, 2013 11:57 pm

Derakon wrote:Interesting concept, but there'll be no way to get crew to the left half of the ship; everyone starts out in or near the cockpit, including new crew members.

Sys repair drones. and since no living things go there no air needed. dont worry bout air system, it adds air to each room through, say, air vents. the airlessness would remove fire.
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5thHorseman
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Re: [MODDING] Ship: Duality Cruiser

Postby 5thHorseman » Fri Jul 19, 2013 5:47 pm

zaratustra wrote:The idea is to have a different kind of challenge, which is also the idea of the new ship added just right now:

Image

Replaces the Engi ship. Trade Goods trades for 200 credits... if you can reach a store.


Am I daft, or is there no link to download this ship at all? The first post only has a download for the Duality Cruiser.
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aaaaaa50
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Re: [MODDING] Ship: Duality Cruiser

Postby aaaaaa50 » Fri Jul 19, 2013 8:48 pm

5thHorseman wrote:Am I daft, or is there no link to download this ship at all? The first post only has a download for the Duality Cruiser.


Installing the Duality Cruiser mod also puts new ships in the Engie A and B slots (IIRC).
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Fangz
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Re: [MODDING] Ship: Duality Cruiser & Merchant Cruiser

Postby Fangz » Sat Mar 22, 2014 1:48 am

Very nice ship! Thanks, Zaratustra!

There is just one minor benign bug though (not sure if everyone is having the same problem...didn't bother to check other posts sorry):

Every time I had visitors at the back of the ship they would do absolutely nothing whenever they landed on an empty (systemless) room. They would just stand still waiting for their death (I kept that part of the ship with no oxygen all the time). Only if they landed on a system room they would actually try to destroy it.

Anyways I loved playing with your ship. Thanks again!
stargateprovider
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Re: [MODDING] Ship: Duality Cruiser & Merchant Cruiser

Postby stargateprovider » Sat Mar 22, 2014 3:08 pm

That's a very cool idea!
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dogglez7777
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Re: [MODDING] Ship: Duality Cruiser

Postby dogglez7777 » Mon Apr 14, 2014 12:14 am

marksteele wrote:you should add a custom room. Basically a teleporter but only between the front and back of the ship. That would make it interesting because if it gets destroyed THEN theres no link from front to back

Custom rooms are impossible to my knowledge, they are hardcoded into the game.
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R4V3-0N
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Re: [MODDING] Ship: Duality Cruiser

Postby R4V3-0N » Mon Apr 14, 2014 12:37 pm

dogglez7777 wrote:
marksteele wrote:you should add a custom room. Basically a teleporter but only between the front and back of the ship. That would make it interesting because if it gets destroyed THEN theres no link from front to back

Custom rooms are impossible to my knowledge, they are hardcoded into the game.

You can do the same fancy door trick that dryeagle did for his guard duty ship...

BUT the problem is it isn't a system, so it can't be destroyed and it ruins the point of this ship...
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