[MODDING] Ship: Duality Cruiser & Merchant Cruiser

Distribute and discuss mods that are functional. Moderator - Grognak
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

[MODDING] Ship: Duality Cruiser & Merchant Cruiser

Postby zaratustra » Fri Sep 21, 2012 5:41 pm

I modded a ship into this game. The Duality is divided in two inaccessible sections.

Image

Now as a mod file (use viewtopic.php?f=4&t=2464)

https://dl.dropbox.com/u/3923260/Duality.ftl
Last edited by zaratustra on Fri Sep 21, 2012 10:39 pm, edited 2 times in total.
Derakon
Posts: 111
Joined: Wed Sep 19, 2012 4:05 am

Re: [MODDING] Ship: Duality Cruiser

Postby Derakon » Fri Sep 21, 2012 6:00 pm

Interesting concept, but there'll be no way to get crew to the left half of the ship; everyone starts out in or near the cockpit, including new crew members.
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:01 pm

so I did some actual reading and now it's a proper mod file

https://dl.dropbox.com/u/3923260/Duality.ftl

And no, there is no way for crew to get to the left half of the ship.
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 6:11 pm

zaratustra wrote:so I did some actual reading and now it's a proper mod file

https://dl.dropbox.com/u/3923260/Duality.ftl

And no, there is no way for crew to get to the left half of the ship.


Then what happens if someone boards it?
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:16 pm

Either use Anti-Personnel drones, or cut their oxygen.
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 6:22 pm

zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?
Roadie
Posts: 2
Joined: Fri Sep 21, 2012 6:20 pm

Re: [MODDING] Ship: Duality Cruiser

Postby Roadie » Fri Sep 21, 2012 6:26 pm

Yeah, it really needs a connection between sections.

Doors between rooms don't have to be direct connections, though, so you could have "teleport door" style links.
zaratustra
Posts: 12
Joined: Fri Sep 21, 2012 5:36 pm

Re: [MODDING] Ship: Duality Cruiser

Postby zaratustra » Fri Sep 21, 2012 6:36 pm

madattak9 wrote:
zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?


Then you die.

OK, OK, I've added a new weapon that will help.

Image
madattak9
Posts: 75
Joined: Sun Sep 16, 2012 7:27 pm

Re: [MODDING] Ship: Duality Cruiser

Postby madattak9 » Fri Sep 21, 2012 7:58 pm

zaratustra wrote:
madattak9 wrote:
zaratustra wrote:Either use Anti-Personnel drones, or cut their oxygen.

But then, what happens if you have no drones and they destroyed the door and camera?


Then you die.

OK, OK, I've added a new weapon that will help.

Image


But then what if your out of missi- Ok Ill stop now.
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: [MODDING] Ship: Duality Cruiser

Postby marksteele » Fri Sep 21, 2012 8:09 pm

you should add a custom room. Basically a teleporter but only between the front and back of the ship. That would make it interesting because if it gets destroyed THEN theres no link from front to back

Who is online

Users browsing this forum: No registered users and 28 guests