dlcblueprints.xml.append has the files for the Clone Bay and Backup Battery, Hacknig and Mind Control.
Be careful about them though. Level 4 Hacking does nothing, Level 5 is two minutes... Level 6 I dunno.
Mind Control is useless after Level 3. Don't upgrade it. Battery is fine. Each bar is 2 more power.
Also, don't stack piloting (or any subsystem) in the same room as shields unless you like 0 evasion with every hit from an ion weapon.
[SHIP] Zoltan Flagship - Overpowered
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
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- Posts: 6
- Joined: Tue Dec 29, 2015 12:18 am
Re: [SHIP] Zoltan Flagship - Overpowered
I love how satisfying it is to watch the Antimatter Siege Cannon rip through all three stages of the flagship while I stay cloaked.
How I make mods
Step 1. Code and draw mod.
Step 2. Accidentally break mod.
Step 3. Attempt and fail to fix it
Step 1. Code and draw mod.
Step 2. Accidentally break mod.
Step 3. Attempt and fail to fix it
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- Posts: 17
- Joined: Sat Jan 16, 2016 11:31 pm
Re: [SHIP] Zoltan Flagship - Overpowered
This ship looks fun to use with Infinite Space. Can't wait to try it!
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- Posts: 8
- Joined: Thu Dec 31, 2015 7:34 am
Re: [SHIP] Zoltan Flagship - Overpowered
YoshiGaming wrote:This ship looks fun to use with Infinite Space. Can't wait to try it!
Its actually quite balanced in infinite space for the first 10 or so sectors. the fact that almost every mini boss use's ion and bomb weapons they can kill your crew very quickly, and if you don't have enough reactor power no either hide or shield your self, or blast your way out, your kind of screwed. of course, this is without using the way to powerful arty
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Zoltan Flagship - Overpowered
Not to mention mind control. 7 Zoltan vs one Zoltan? Yeah you better be quick in destroying that system quickly if you want to keep 8 Zoltan onboard.
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Re: [SHIP] Zoltan Flagship - Overpowered
bnsfc wrote:Its actually quite balanced in infinite space for the first 10 or so sectors. the fact that almost every mini boss use's ion and bomb weapons they can kill your crew very quickly, and if you don't have enough reactor power no either hide or shield your self, or blast your way out, your kind of screwed. of course, this is without using the way to powerful arty
True, and I did realise this after a while. But it was fun having them trying to board a room with 8 zoltans inside of it
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: [SHIP] Zoltan Flagship - Overpowered
OMG I JUST FOUND OUT SOMETHING!!!!!!!!
if you patch this in like a UI mod (before patching ship), any ship replacing the Zoltan Cruiser can have lvl 16 weapons and shields etc!!!
stylesrj can you make it so that it doesnt replace ships, but allows for ultimate weapons and sheilds and cloaking?????
(and antimatter artillery buyable at stores. that thing is too damn op (like the big bang cruiser if it runs)).
if you patch this in like a UI mod (before patching ship), any ship replacing the Zoltan Cruiser can have lvl 16 weapons and shields etc!!!
stylesrj can you make it so that it doesnt replace ships, but allows for ultimate weapons and sheilds and cloaking?????
(and antimatter artillery buyable at stores. that thing is too damn op (like the big bang cruiser if it runs)).
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Zoltan Flagship - Overpowered
Stormbringer wrote:OMG I JUST FOUND OUT SOMETHING!!!!!!!!
if you patch this in like a UI mod (before patching ship), any ship replacing the Zoltan Cruiser can have lvl 16 weapons and shields etc!!!
stylesrj can you make it so that it doesnt replace ships, but allows for ultimate weapons and sheilds and cloaking?????
(and antimatter artillery buyable at stores. that thing is too damn op (like the big bang cruiser if it runs)).
No.
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: [SHIP] Zoltan Flagship - Overpowered
awwww... I was looking forward to having lvl 16 shields etc...
WAIT!!! if I am allowed to, can I make a ship using this mod (replaced hull, weapons, rooms etc: I'm only going to use this ship so I can use the 16 power thingy) and make an op ship using the Star Wars mod? I really miss the Eclipse SSD from it.I'll have to ask the maker of the star wars mod though....
WAIT!!! if I am allowed to, can I make a ship using this mod (replaced hull, weapons, rooms etc: I'm only going to use this ship so I can use the 16 power thingy) and make an op ship using the Star Wars mod? I really miss the Eclipse SSD from it.I'll have to ask the maker of the star wars mod though....
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] Zoltan Flagship - Overpowered
You don't need to use the ship itself. Just take blueprints.xml.append, take out the Zoltan Flagship blueprints and the Siege Cannon and leave the overpowered systems intact to be used as a base for all other mods you want to have 8 layers of shield for.