[SHIP] The Abductor
Posted: Sat Apr 11, 2015 9:04 pm
"Beam me up, Scotty!
Wait, Scotty, please don't suffocate me AAAAAAAAAGHCK--"
The enemy crewmen fell over, choked to death by the void of space. A system repair drone wheeled its body out the airlock, letting the corpse drift through the stars.
On the bridge of the ship, a slug crew drew a tally mark on the wall. One more dead for the count. Sure, it was a little cruel--but all things considered, it was a clean way of disposing of enemy crew. No explosions to dodge, no blood to wash out. No hard feelings, of course, towards the enemy crew. It was just business.
The Abductor
A devious slug-rock hybrid dedicated to abducting enemy crew. Mind control enemies, then "return" them to your ship using the teleporter, then watch them suffocate.
The Abductor is a gimmick ship (well all my ships have gimmicks, really); it's a simple mod I made to take a break from some of my more work-intensive mods. Hence the relatively low-effort custom art.
The goal of this ship isn't necessarily to win, but to abduct as many enemy crew as possible. Mind control and a teleporter have already been installed for this purpose.
The ship, as she is meant to be played.
Since the teleporter is disconnected from the rest of the ship, there's no risk of enemy crew moving out of the teleporter (and out of the airlock). Drone control is in case the teleporter breaks, since it's inaccessible from the rest of the ship. Level 2 shields should let you tank a lot of early-game damage (aside from missiles). Lack of usable systems could make for a tough flagship fight (since your crew can't use the teleporter, and eight systems means you can't install any more).
This is where I'd go into detail about the ship's custom weapons. This ship doesn't have any, however. It didn't really need any and I didn't feel like going through that hassle.
Download version 1.0 here.
Replaces the Kestrel A.
Attributions:
-Mod assembled in Superluminal 2.1.0d. Yes, I still haven't updated.
-FTL resource library
Changelog
v1.0
-original forum upload.
Wait, Scotty, please don't suffocate me AAAAAAAAAGHCK--"
The enemy crewmen fell over, choked to death by the void of space. A system repair drone wheeled its body out the airlock, letting the corpse drift through the stars.
On the bridge of the ship, a slug crew drew a tally mark on the wall. One more dead for the count. Sure, it was a little cruel--but all things considered, it was a clean way of disposing of enemy crew. No explosions to dodge, no blood to wash out. No hard feelings, of course, towards the enemy crew. It was just business.
The Abductor
A devious slug-rock hybrid dedicated to abducting enemy crew. Mind control enemies, then "return" them to your ship using the teleporter, then watch them suffocate.
The Abductor is a gimmick ship (well all my ships have gimmicks, really); it's a simple mod I made to take a break from some of my more work-intensive mods. Hence the relatively low-effort custom art.
The goal of this ship isn't necessarily to win, but to abduct as many enemy crew as possible. Mind control and a teleporter have already been installed for this purpose.
The ship, as she is meant to be played.
Since the teleporter is disconnected from the rest of the ship, there's no risk of enemy crew moving out of the teleporter (and out of the airlock). Drone control is in case the teleporter breaks, since it's inaccessible from the rest of the ship. Level 2 shields should let you tank a lot of early-game damage (aside from missiles). Lack of usable systems could make for a tough flagship fight (since your crew can't use the teleporter, and eight systems means you can't install any more).
This is where I'd go into detail about the ship's custom weapons. This ship doesn't have any, however. It didn't really need any and I didn't feel like going through that hassle.
Download version 1.0 here.
Replaces the Kestrel A.
Attributions:
-Mod assembled in Superluminal 2.1.0d. Yes, I still haven't updated.
-FTL resource library
Changelog
v1.0
-original forum upload.