Auron1 wrote:I have used several times this MOD and I really like the weapons; I can't say the same for the drones, especially the defending ones which are "weaker" than the laser counterpart because the last ones can hit incoming lasers.
About the Gauss weapons, the bullets fly too slow: defending drones can block your attacks!

Will look up on the speeds for the Gauss rifles. I do want it fast but not so fast that there's literally no projectile.
However that does give me an idea on a branch off for the gauss rifles; one that fires and hits instantly and ignores all shields, 4 energy probably as the idea of basically a breach bomb that does damage that's ammo-costless is a little powerful....
The defence drones and autocannons are on average worse then a laser counterpart- until the later variants. An Autocannon 2 and 3 will still fire 1 shot but recharge faster. Making it more of a DPS weapon/ shield suppression then a burst weapon.
(The Ultra Autocannons are obviously a straight buff, as well as the Rotarys being a poor mans vulcan). The Defence drones are weak besides 2 main variants: the first one and the last one. the first one is good because it has 1 power. 50% of the power of the regular defence drone, the last one can be considered good because it doesn't shoot at lasers- you may find that a weakness. However it also means it's better at shooting down missiles then any other drone:
Defence drone 1 takes longer to reload, the Defence drone 2 priorities the lasers often, meaning missiles escapes the defense drone 2...
The anti ship drones are a bit more fun as it means you can trade in 'fire rate' for spam ability... on say ships that have 3 drone slots: you can have 3 AC drone 1's for the cost of 3 energy... 3 energy for a bunch of drones every few seconds firing together 3 shots. For 3 energy you got yourself nearly set on taking the shields down on any ship with up to 3 layers.
This whole mod is mostly niches.
we've got obsolete but cheap and/or easy to spam weapons.
we've got semi piercing low damage/ fire rate weapons.
we've got cheaper/ worse drones. (arguably the LBX defense drone is OP considering it shoots at enemy drones and instead of stuns them- it kills them instantly).
we've got no/ low energy anti infantry weapons that need shields down.
Niche stuff! None of these are akin to a Burst Laser II, or an Ion Blast II, a Halberd Beam or a (player) Artemis missile.
My laser+ beam / Ion+electrical / bombs, missiles, and mines / information warfare, artillery spotter, etc mods will be more along the lines of 'competitive'. (and that's my mod order of release currently planed). Posted a lil bit to much as a resposne here but it's also for anyone else with the question of "why all the useless stuff in this mod?".
I do hope you enjoy the later mods that I will be making.
R4V3-0N, a dreamer.