Albatross Class
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
Re: Albatross Class
Let me see about that. Also, credit goes to CE for the original and Hanzz for the reskin.
MY MOD HUB: viewtopic.php?f=11&t=17089
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
Re: Albatross Class
Since you used this, I'm guessing that it's free to use. Is this correct? Because I would love to use this in my mod.
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- Posts: 551
- Joined: Fri May 31, 2013 1:59 am
- kestrelfan
- Posts: 80
- Joined: Sat Sep 24, 2016 4:50 pm
Re: Albatross Class
woah
Dont Call it a comeback, I've been here for years
I just surf the forums for new mods and nostalgia at this point, that's about it
I just surf the forums for new mods and nostalgia at this point, that's about it
- kestrelfan
- Posts: 80
- Joined: Sat Sep 24, 2016 4:50 pm
Re: Albatross Class
i beat the flag ship with this tank and this is what i had: burst laser 2,bl1,flak 1,(added systems) shields,hacking,(crew) zoltan envoy,engi virus,human,slug,mantis
Dont Call it a comeback, I've been here for years
I just surf the forums for new mods and nostalgia at this point, that's about it
I just surf the forums for new mods and nostalgia at this point, that's about it
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- Posts: 2
- Joined: Tue Jun 02, 2020 3:15 am
Re: Albatross Class
Uhh, what ship does this replace? Or should I assume that if it's not explicitly stated, then it's the Kestrel A that's being replaced?
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- Posts: 19
- Joined: Mon Mar 20, 2017 9:36 am
Re: Albatross Class
Here's my personal take on the ship, having played it myself.
Fighting without shields or stealth originally gave me a scare, until I got into my mindset of gearing up weapons for the "kill them before
they kill you" strat, but then I realized my health just not seeming to go down at all even when I took quite a few hits. That's when I
realized you gave this thing like SIXTY or so hull points.
Considering I never got the thing under half health (but I did come close a few times), I can say that much probably wasn't necessary, but then
again, I strictly play on the lowest difficulty. (I play games for fun, not self-flagellation)
I did manage to buy shields for it, and I did foolishly purchase mind control before realizing it can't have it, so that was some wasted scrap,
but overall it was a fun and tanky ship. I had a 2-shot ion, a vulcan, the initial 3-shot laser, and a second 3-shot custom pew-pew.
That, and fully upgraded artillery, which I swear you must've bumped up the cooldown on because that thing was firing just about as fast as
the 3-shot laser when fully upgraded.
The room layout made it nice easy to deter boarding parties, though I did lose a good mantis due to the weapons bay getting hacked, while a
boarding drone was blasting him. That was just bad luck.
Fun ship, regardless. Doesn't feel like it needs any further balancing tweaks to me.
Fighting without shields or stealth originally gave me a scare, until I got into my mindset of gearing up weapons for the "kill them before
they kill you" strat, but then I realized my health just not seeming to go down at all even when I took quite a few hits. That's when I
realized you gave this thing like SIXTY or so hull points.
Considering I never got the thing under half health (but I did come close a few times), I can say that much probably wasn't necessary, but then
again, I strictly play on the lowest difficulty. (I play games for fun, not self-flagellation)
I did manage to buy shields for it, and I did foolishly purchase mind control before realizing it can't have it, so that was some wasted scrap,
but overall it was a fun and tanky ship. I had a 2-shot ion, a vulcan, the initial 3-shot laser, and a second 3-shot custom pew-pew.
That, and fully upgraded artillery, which I swear you must've bumped up the cooldown on because that thing was firing just about as fast as
the 3-shot laser when fully upgraded.
The room layout made it nice easy to deter boarding parties, though I did lose a good mantis due to the weapons bay getting hacked, while a
boarding drone was blasting him. That was just bad luck.
Fun ship, regardless. Doesn't feel like it needs any further balancing tweaks to me.