Burst Laser II - Room Preview | Combat II - Room Preview | Breach II - Room Preview | Glaive Beam - Room Preview | Flak I - Room Preview
Vulcan - Room Preview | Ion Blast II - Room Preview | Anti-Bio Beam - Room Preview | Swarm - Room Preview | Crystal B. II - Room Preview
Install with Slipstream Mod Manager
MediaFire Download Link AE.1.1 - Replaces all Type A
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Initial release of AE.0.3:
-Three playable ships
> Burst Laser Mark II (Kestrel)
> Glaive Beam (Zoltan)
> Ion Blast Mark II (Rock)
AE.0.6 update:
-Three more worthless ships, apparently less viable than the previous three
> Combat Drone Mark II (Engi)
> Swarm Missiles (Mantis)
> Anti-Bio Beam (Slug)
AE.0.8 update:
-Doubled starting weapons, hoping to improve viability of the weaker ships
-Fixed Anti-Bio Beam weapon mount
-Two more ships
> Flak Gun Mark I (Lanius)
> Crystal Burst Mark II (Crystal)
AE.1 update:
-Last two ships
> Breach Bomb Mark II (Fed)
> Chain Vulcan (Stealth)
AE.1.1 update:
-Fixed Glaive Beam medbay
I was bored, so I made this crap. In terms of starting weapons, they all start out with two of the weapons that they are. They also start with four crew and an augment. They might have other systems, if I feel they need them for starting out. Example: Ion Blast II can't deal damage, so it starts out with a teleporter, plus a clone bay for dealing with auto ships. Some ships will just be boring (and possibly harsh), since all they start with is their weapon. Some ships might not even make any sense, like why is an ion weapon the Rock ship? The Engi ship won't even be a weapon; it'll be a drone! That doesn't fit with the theme.
Reddit post by OurEngiFriend
Video:
Biohazard063 - Glaive Beam vAE.1 - Part 1 - Part 2
HMV Plays - Glaive Beam vAE.1.1 - Part 1 - Part 2 - Part 3 - Part 4 - Part 5
BrenTenkage - Crystal Burst Mk. II - Full run
BrenTenkage - Burst Laser Mk. II - Full run
BrenTenkage - Swarm Missile - Full run
Rand118 - Flak I - Full Run
Rand118 - Burst Laser Mk. II - Full Run
Credits:
FTL, Slipstream, Notepad, PSP7
Topic banner image from random YouTube video (#143) by Tim Leary
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Bonus stand-alone artillery-based ships
Chain Vulcan 900 - MediaFire Download Link AE.1.1 - Replaces Kestrel A
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Initial release of AE.1:
-Fly a Vulcan that shoots Vulcans!
-Does the same damage as a normal Vulcan laser
AE.1.1 update:
-Buffed starting engines and reactor by 1
-Added a 5th level to artillery
-Added custom charge bar and upgrade text for artillery which I never had in the original version. :(
Video:
BrenTenkage showing off the Chain Vulcan 900, since I asked him
BrenTenkage playing it again, because he felt like it
Rand118, using the AE.1.1
Biohazard063 - AE.1.1 - Part 1 - Part 2
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Flak Gun Mark II Big - MediaFire Download Link AE.1 - Replaces Kestrel A
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Initial release of AE.1:
-Flakship that uses Flak Guns for ammo
-Adjust your flak at sector start beacons (not meant for overhaul mods)
Video:
BrenTenkage shoots some flak
Rand118 gets revenge for his Flak I run
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Double B.L.2 Trouble - MediaFire Download Link AE.1 - Replaces Kestrel A
Warning: Something about ships with multiple artillery systems can't restart.
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Initial release of AE.1:
-Two Burst Laser II artilleries that shoot Burst Laser IIs
-Two damaged Burst Laser IIs
-Some event scripting that adds risk for a reward (not meant for overhaul mods)
Video:
Biohazard063 - AE.1 - Part 1 - Part 2 - Part 3 - Captain's Edition broke part of this mod, but ship is still OP
Rand118 - AE.1 - Full run