Flagship Randomizer 1.29 for AE, ACE and ACE Infinite

Distribute and discuss mods that are functional. Moderator - Grognak
Maccasey66
Posts: 13
Joined: Thu Aug 21, 2014 4:11 pm

Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite

Postby Maccasey66 » Mon Nov 17, 2014 9:33 pm

soo how often is it?
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite

Postby rannl » Mon Nov 17, 2014 9:40 pm

Maccasey66 wrote:soo how often is it?


ACE-INF has a single end game flagship, found in sector 8, the last stand.
Maccasey66
Posts: 13
Joined: Thu Aug 21, 2014 4:11 pm

Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite

Postby Maccasey66 » Mon Nov 17, 2014 9:43 pm

so INF is no longer infinite or can you still go?
rannl
Posts: 335
Joined: Sun Nov 25, 2012 11:13 pm

Re: Flagship Randomizer 1.19 for AE, ACE and ACE Infinite

Postby rannl » Mon Nov 17, 2014 10:47 pm

Maccasey66 wrote:so INF is no longer infinite or can you still go?


You can continue exploring deep space sectors as long as you wish, instead of travelling to sectors 1 to 8.
When getting to the final sector, you'll eventually face the rebel flagship.
User avatar
Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby Sleeper Service » Wed Nov 19, 2014 11:04 am

Tiny maintenance update.

Flagship Randomizer 1.19b
- Some typos fixed
- Some texts clarified
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby Russian Rockman » Thu Dec 04, 2014 8:34 pm

Congratulations, VanguardOfValor posted a video using the Flagship Randomizer. You probably would have noticed this yourself, but I'm just pointing out the fact that on the non-CE version the game forces you to take a look at the secret data every time you jump to a next sector. So you should add a Continue... option. I can see how you missed that though. Who plays without CE anymore?
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby stylesrj » Thu Dec 04, 2014 9:04 pm

Russian Rockman wrote:Who plays without CE anymore?


Me! :P
Although it's justifiable in that I'm testing out other ships and CE is essentially "FTL: Hard Mode" and not good if you want a quick romp through the galaxy to see if the ship works before thinking about using it in CE.
VanguardOfValor
Posts: 205
Joined: Sun Nov 04, 2012 6:24 am

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby VanguardOfValor » Fri Dec 05, 2014 3:27 am

*Spoilers for my youtube run, if anyone cares*

This is a really cool mod, but it appears to still have some problems. I had the flagship's third phase crash the game on me, which is really unfortunate especially because it kind of ruined the end of the video series. I was using the AE version of the mod, so I'm not sure why it died on me either. Hopefully you can figure out what caused that problem, because I was really enjoying the mod up to that point.
Various Valorous Videos, should you be interested...
User avatar
RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby RAD-82 » Fri Dec 05, 2014 4:33 am

I wouldn't mind looking at that .ftl file, if you still have it and upload it.

Sure, I can't fix the problem since I'm not a part of this project, but it can't hurt to have extra eyes looking over it.
Image
Junkyard has FTL mods, mostly ships and a few other things.
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: Flagship Randomizer 1.19b for AE, ACE and ACE Infinite

Postby Russian Rockman » Fri Dec 05, 2014 9:11 am

VanguardOfValor wrote:*Spoilers for my youtube run, if anyone cares*

This is a really cool mod, but it appears to still have some problems. I had the flagship's third phase crash the game on me, which is really unfortunate especially because it kind of ruined the end of the video series. I was using the AE version of the mod, so I'm not sure why it died on me either. Hopefully you can figure out what caused that problem, because I was really enjoying the mod up to that point.

It permanently crashed the game? Every time you go to the third phase it crashes? Hmm...

I too would have a look at that .ftl file if you could upload it. I dont think you could do that here so possibly Dropbox or something.

That crash sounds like it is probably fixable though. So if you have your continue file and you haven't started a new run still SAVE IT until that issue is fixed. I would hate to see the end of your run plagued by a crash.

And by the way your my favorite Lets Player. :mrgreen: