I'll be browsing this forum, but thought I'd ask to perhaps find some quickly.
Not novelty ships, or ships that are overly powerful. But rather ships that mirror the vanilla ones in capability and play style. Thanks for any suggestions.
Looking for ship mods comparable to the vanilla FTL ships
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- RAD-82
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Re: Looking for ship mods comparable to the vanilla FTL ship
I've made quite a few ships *link*, but I don't know what you judge to be "novelty." Maybe something on that list is acceptable to you.
- NarnKar
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Re: Looking for ship mods comparable to the vanilla FTL ship
Out of all my mods, I feel like The Hand of Death is my best one--it's designed with balance in mind, as opposed to my other ship mods, which typically have the mentality of "ooh what cool shit can I do now".
The ship handles much like a DA-SR 12, in its glass-cannon two-cloak no-shields start, but instead of the DA-SR 12's Glaive Beam focus, the Hand of Death is built around its custom Anti-Bio Beam. The beam is powerful at first glance, but has plenty of caveats too--and in more difficult sectors, it requires a lot more support to get good use out of it.
I don't know if this qualifies as "novelty", by your definition, but I do feel like this is the most interesting and fun of my ship mods. I have some other mods, and you can find my mod hub in my signature.
Thanks for considering my work!
The ship handles much like a DA-SR 12, in its glass-cannon two-cloak no-shields start, but instead of the DA-SR 12's Glaive Beam focus, the Hand of Death is built around its custom Anti-Bio Beam. The beam is powerful at first glance, but has plenty of caveats too--and in more difficult sectors, it requires a lot more support to get good use out of it.
I don't know if this qualifies as "novelty", by your definition, but I do feel like this is the most interesting and fun of my ship mods. I have some other mods, and you can find my mod hub in my signature.
Thanks for considering my work!
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- Joined: Thu Mar 06, 2014 3:35 pm
Re: Looking for ship mods comparable to the vanilla FTL ship
Thanks for the suggestions, will look into them all.
Of course there is a degree of grey area in 'novelty', as you could say some of the vanilla ships are novelty because of their strangeness and unique strategy.
So overly strong ships are the ones I'm avoiding most (like on the level of Crystal B or better). Really strong ships are a kind of novelty play style in itself.
Of course there is a degree of grey area in 'novelty', as you could say some of the vanilla ships are novelty because of their strangeness and unique strategy.
So overly strong ships are the ones I'm avoiding most (like on the level of Crystal B or better). Really strong ships are a kind of novelty play style in itself.
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