Captain Rhonos wrote:After that I'm going to post the prologue to the story.
Finished and posted the prologue.
froz wrote:Ok, I finished. It was normal difficulty (my first win not on easy), but I have to say it was very easy. Maybe I was lucky, but maybe the singularity weapon is just to good for starting weapon :/. Adding teleport, crystal crew and I was unbeatable by anything...
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<mount x="510" y="420" rotate="true" mirror="false" gib="5" slide="down"/>
<mount x="529" y="248" rotate="true" mirror="true" gib="5" slide="right"/>
<mount x="598" y="156" rotate="true" mirror="false" gib="6" slide="down"/>
<mount x="520" y="53" rotate="true" mirror="true" gib="6" slide="up"/>
Kieve wrote:Figured out the issue with Weaponanza. For now, just make sure GMM is loading the Obsidian Cruiser after Weaponanza - if you let it run alphabetically, Weaponanza overwrites all the changes I made to animations.xml, autoBlueprints, and Blueprints.
In the mean time, now that I'm home, I can iron out some of these kinks - fixing weapon mount issues, improving the SP's sprite animations, and probably more interior stuff. In particular, I want to see if it's possible to set custom interiors on rooms without a designated system in them. Would be nice for added flavor
buzzyrecky wrote:Just thought I'd let you know that I figured out how to append the files (turns out you cant just rename the file extension on macs, but you have to edit it manually), so any complications should be fixed with my 1.1 update.
Disc10 wrote:This ship design looks fantastic! I'm avoiding full on mods until I beat the game at least once "properly", but I'll be sure to try this out as soon as that happens.
mattimao wrote:Just wanted to give you a big thank you for this ship.
Very well done, with lots to like.
The ship texture and color are great.
I really like the color of the shields! Nice touch.
The weapon is very fun and I do not really think it is that over powered.
Please make another ship, as this one was a winner.
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