5thHorseman's Mod Hub
Posted: Wed Jun 04, 2014 9:21 pm
I have enough mods that it's hard to fit them all in my signature. I mean, keep track of them all. So here's a nice central location for them.
CREATED FOR ADVANCED EDITION
Simo-V
The first ship I made specifically for AE. It's actually just a reworking of the DA-SR 12 to use a Vulcan instead of a Glaive beam. Quite difficult, and I find it quite rewarding.
UPDATED TO ADVANCED EDITION
The Potential
My flagship. I'm glad I did this one first, and I'm glad I was able to keep the feel of the original in spite of the challenges presented by updating to AE.
Automated Scout
I'm almost done updating this one, but am having some troubles getting things to not show up in stores. Bonus: The new version has scanners! Well, you can buy them
The Asteroid (BETA 2)
It lost the 4-man teleporter and the possibility for the crystal crewmember. But it gained a sweet new weapon and now you can fire-board all the ships you want. well, not ALL of them. The automated scouts will need to be drone-boarded instead.
"Low O2" Icons
Not updated per-se, but they still work in AE.
PENDING UPDATE TO ADVANCED EDITION
The Black Opal
I really can't wait to see how this plays in AE. I have many various ways to tweak it, including possibly a clone bay instead of the medbay. This will make the engi medibots not work anymore so I'm thinking of possibly making that a different augment. Not sure which one yet. Also: You can pick up Lanius crew!
ABANDONED/NOT UPDATING (convince me otherwise and I may change my mind)
The Enforcer
I made this for RAD-82 before he became an elite modder, and he's remade the ship closer to his vision. Also, I'm not sure how you'd nerf a 4-man teleporting ship with Zoltans. I'd love to see this with a clone bay.
The Pyro
A fun little ship for sure, but a bit of a one-trick pony. I think The Asteroid (above) is a superior fire/boarding ship with more interesting things going for it.
CREATED FOR ADVANCED EDITION
Simo-V
The first ship I made specifically for AE. It's actually just a reworking of the DA-SR 12 to use a Vulcan instead of a Glaive beam. Quite difficult, and I find it quite rewarding.
UPDATED TO ADVANCED EDITION
The Potential
My flagship. I'm glad I did this one first, and I'm glad I was able to keep the feel of the original in spite of the challenges presented by updating to AE.
Automated Scout
I'm almost done updating this one, but am having some troubles getting things to not show up in stores. Bonus: The new version has scanners! Well, you can buy them
The Asteroid (BETA 2)
It lost the 4-man teleporter and the possibility for the crystal crewmember. But it gained a sweet new weapon and now you can fire-board all the ships you want. well, not ALL of them. The automated scouts will need to be drone-boarded instead.
"Low O2" Icons
Not updated per-se, but they still work in AE.
PENDING UPDATE TO ADVANCED EDITION
The Black Opal
I really can't wait to see how this plays in AE. I have many various ways to tweak it, including possibly a clone bay instead of the medbay. This will make the engi medibots not work anymore so I'm thinking of possibly making that a different augment. Not sure which one yet. Also: You can pick up Lanius crew!
ABANDONED/NOT UPDATING (convince me otherwise and I may change my mind)
The Enforcer
I made this for RAD-82 before he became an elite modder, and he's remade the ship closer to his vision. Also, I'm not sure how you'd nerf a 4-man teleporting ship with Zoltans. I'd love to see this with a clone bay.
The Pyro
A fun little ship for sure, but a bit of a one-trick pony. I think The Asteroid (above) is a superior fire/boarding ship with more interesting things going for it.