[Ship] Enigma vAE.1.1

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RAD-82
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[Ship] Enigma vAE.1.1

Postby RAD-82 » Tue Jun 03, 2014 2:25 am

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Install with Slipstream Mod Manager

MediaFire Download Link AE.1.1 - Replaces Slug-B

Code: Select all

Initial Release of AE.1:
-Where does this go?
-Maelstrom Bomb:  Creates chaos!  Uses glitchy explosion. :P

Update for AE.1.1:
-Fixed misplaced Backup Battery
-Added Artillery for CE users
-Added Slug drugs for CE users


This is the glitchiest ship I've ever made. Since you are a solitary Slug, all your systems start at 2 and you have Titanium System Casing to help you get started.

*Imgur Image* Here is a graphic that shows all system locations and door connections. Movement through this ship is messed up, but it is possible to get everywhere, even the two rooms that aren't actually connected to the rest of the ship. :? :shock: :lol:

Known Issues:
-An internal drone that shuts off when it isn't in (or overlapping) a room has been known to cause a crash prior to AE; safe to assume that is still the case.

Video:
Biohazard063 - vAE.1 - Part 1 - Part 2 - Part 3 - Part 4

Credits:
FTL, Slipstream, Notepad, PSP7
MightyKebab for single slug + teleporter + mind control idea
Biohazard063 for feedback that fixed a bug that was never mentioned during the whole 17 months (slightly over 100 downloads) that this mod was available; seems I'm not the only one who doesn't play :P
Last edited by RAD-82 on Fri Sep 22, 2017 8:59 pm, edited 4 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
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R4V3-0N
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Re: [Ship] Enigma vAE.1

Postby R4V3-0N » Tue Jun 03, 2014 5:13 am

Looks like I got something to unlock the slug type 3 with! :D
R4V3-0N, a dreamer.
Russian Rockman
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Re: [Ship] Enigma vAE.1

Postby Russian Rockman » Tue Jun 03, 2014 12:27 pm

Slug Narcotics is a CE trade good right??? This ship should really start with that! :lol: :lol: :lol:
MightyKebab
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Re: [Ship] Enigma vAE.1

Postby MightyKebab » Sun Jun 08, 2014 8:39 am

Holy shit.



I took a break from the forums for a while. Coming back, I had no idea someone would actually make this. Respect man. The only problem I have is it sorta looks out of canon with those rainbowy colors :P
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RAD-82
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Re: [Ship] Enigma vAE.1.1

Postby RAD-82 » Fri Nov 20, 2015 11:51 pm

Updated mod due to bad battery placement! :oops:

Also added some CE related things.

I asked Biohazard063 to try out this glitchy ship. Links to the video are added to the first post. The Slug gave me some good laughs in part 2.
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