[AE][MOD] Highres Shields 1.1

Distribute and discuss mods that are functional. Moderator - Grognak
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Re: [AE][MOD] Highres Shields 1.1

Postby kartoFlane » Thu Oct 30, 2014 2:58 pm

I may be mistaken, but wasn't this mod integrated into CE in one of the recent versions...?
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Sleeper Service
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Re: [AE][MOD] Highres Shields 1.1

Postby Sleeper Service » Thu Oct 30, 2014 4:42 pm

Yep, I integrated the not-so-3D vanilla-like version. If you want to use another version you simply have to load it after the CE resource pack for it to take effect.
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Re: [AE][MOD] Highres Shields 1.1

Postby Epsilon Carinae » Sat Feb 14, 2015 8:32 pm

*3 months later*
Expand the whole shield. The ship would appear in the clear part, so we wouldn't be able to tell if it is inside or outside the shield. I think.
Also, please upload the 3D hexagonal shield. Please.
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Re: [AE][MOD] Highres Shields 1.1

Postby Cosmic[REDACTED] » Tue Feb 24, 2015 12:31 am

Hello! First time using the mod (classic), I noticed a weird blue segmented box around the shields. This doesn't happen in vanilla and I was wondering if you could fix it. Thanks!

Also, can't wait until you release the large hexagon shield, it looks fantastic.

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Re: [AE][MOD] Highres Shields 1.1

Postby Estel » Wed Jun 03, 2015 4:57 am

I hope that this wasn't abandoned. The 3D hexagonal shield - with smaller hexagons and thicker lines - would be perfect thing to polish the diamond ;)
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Re: [AE][MOD] Highres Shields 1.1

Postby Emton » Mon Nov 30, 2015 2:20 pm

I love this graphic, way better than vanilla. Here's a version I made with tweaked Curves, making the blue a little more saturated and brighter as well as the lines, while keeping the same transparency (or very close to it)


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