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[SHIP] Blue Meteor

Posted: Sat Mar 01, 2014 4:20 pm
by Alduin The Husky
I am fairly new here, and would like to introduce myself with a bang!
This is my first ship, and the only difference in this is the design and
a primer in the ship's weapons.


The settings on this ship is set to the lowest, so if you have any
suggestions please don't hesitate to post down below. :D

Re: [SHIP] Blue Meteor

Posted: Sat Mar 01, 2014 6:22 pm
by kartoFlane
Hey, welcome to the modding community :) Generally, unless you provide images of what your mod does, people will find little interest in it... However, imgur is a very good alternative to photobucket.

Re: [SHIP] Blue Meteor

Posted: Sun Mar 02, 2014 11:06 am
by Alvarin
It requires a mail address or social media log-in to download. I don't want to provide any of these...

Re: [SHIP] Blue Meteor

Posted: Sun Mar 02, 2014 1:02 pm
by G0ldunDrak0n
Whoa... I didn't play with it yet, but what I can tell you is that the hull graphic looks great (at least, its far better than some other ships I saw) ! Do you have some experience in pixel art or something ? What drawing software did you use ?
One last thing : the site you're using to share your mod is not really one of the best. I suggest you use either Dropbox or MediaFire instead, they're simpler when it comes to quickly downloading things.

Re: [SHIP] Blue Meteor

Posted: Sun Mar 02, 2014 1:24 pm
by kartoFlane
Honestly, I don't really understand your reservation, seeing as photobucket requires email registration, too (as do these forums).
If it really bothers you that much, you can always create a fake email solely for the purpose of registering. Besides, imgur is a very popular and reliable host that I've never received any form of spam from.
But it's your decision, and it's a very good practice not to throw your data left and right on the internet.

Regarding the ship itself, it looks pretty damn cool, and the layout itself is nice, too. The starting loadout is quite strong, though... Starting with three weapons, teleporter, 4 crewmembers, weapon preigniter, 2 repair drones to fix stuff while your crew boards AND plenty of reactor power to do it all at once -- that's pretty extreme...

I'd suggest toning it down a bit, so that there are some tradeoffs - for example, you get the preigniter, the teleporter and one repair drone, but less weapons, only 1 or maybe 2 crew members and not enough reactor to power everything outright -- that way the player has to choose which strategy to use (board and rely on the drone to keep stuff operational - risky but rewarding, or man the stations and utilize the preigniter to fire a missile-hungry weapon - safe but inefficient)
But that's just my opinion, I'm a fan to designing ships like that... *shrug*

Re: [SHIP] Blue Meteor

Posted: Sun Mar 02, 2014 10:00 pm
by NonPlayableYoshi
Most ships can has energy (zoltans count as energy) to power every system BUT the medbay and im not sure about drones but don't give power for the ONE drone that should be on the ship. two is too much. oh and add a max of 3 crew for all powerful your ship is

Re: [SHIP] Blue Meteor

Posted: Mon Mar 03, 2014 1:57 am
by Alduin The Husky
Thank you for the input, guys! Well, I am not used to internet programs/usage yet.
I do apologies for the uploading of the file and whatnot. :oops:

I'll move the file sometime else because I am in the middle of a project at work.
I am an artist and I do concept arts for customers, so that came in handy,
and this ship here is actually made with the Paint Program of Windows.
(never gets old)

As for the statistics, I'll tweak it as suggested. But I played it on Infinite Mod and I
died fairly quickly as the enemy ship has that green shield over. :lol:
Or it could have been my luck the ship I engaged with is aptly equipped.