[Ship]Mercenary Work
Posted: Fri Feb 21, 2014 2:03 am
This is my second mod, this time with custom weapons! Before I say anything else, I'll show you a little back story for the ship.
"With the Rebels advancing at alarming rates, key figures of the Federation decided that the current fleet would not serve as a strong enough force to repel the Rebels until reinforcements could arrive, and that action had to be taken. It was agreed on that they would hire mercenarys, who would serve as a buffer between them and the rebels, allowing for infantry to secure planets within Federation reach.
You are a small time group leader, scrounging up whatever money you can from the contracts you receive planetside. In the wake of recent events, a federation base within the town you operate in is hiring anyone who can fly a ship and fire a gun to help combat the Rebels. With fire in your eyes, ambition at heart, and money on the mind, you and your comrades rush down as fast as you can to the base, and promptly sign up and gather your belongings, not long before the Federation soldiers have herded you into a shuttle.
Now that you have been equipped with your own light cruiser, a Federation stock craft, and have 'found' yourself a weapon, you start set out but before leaving, the base security transfers data, and orders you to head directly for Sector 8. Without hesitation, you boost out of the hangar and start your adventure."
Now that you get the gist of whats happening, I'll share some screenshots and stats.
Screenshots:
http://cloud-4.steampowered.com/ugc/795 ... 4661B03B7/
http://cloud-3.steampowered.com/ugc/795 ... F8678D9CB/
http://cloud-2.steampowered.com/ugc/795 ... AB3E12774/
Starting Stats:
Reactor power: 8
Engines: 2
Teleporter: 2
Shields: 2
Weapons: 2
Medbay: 1
Oxygen: 1
Piloting: 1
Sensors: 1
1 Rockman
1 Human
2 Mantis
The weapon that comes with does 3 damage, has a 13 second cooldown, pierces 2 shields, has a rarity of four, and requires 2 reactor power.
Replaces Engi cruiser type A.
VdownloadV
http://www.mediafire.com/download/ghpat ... rprise.ftl
"With the Rebels advancing at alarming rates, key figures of the Federation decided that the current fleet would not serve as a strong enough force to repel the Rebels until reinforcements could arrive, and that action had to be taken. It was agreed on that they would hire mercenarys, who would serve as a buffer between them and the rebels, allowing for infantry to secure planets within Federation reach.
You are a small time group leader, scrounging up whatever money you can from the contracts you receive planetside. In the wake of recent events, a federation base within the town you operate in is hiring anyone who can fly a ship and fire a gun to help combat the Rebels. With fire in your eyes, ambition at heart, and money on the mind, you and your comrades rush down as fast as you can to the base, and promptly sign up and gather your belongings, not long before the Federation soldiers have herded you into a shuttle.
Now that you have been equipped with your own light cruiser, a Federation stock craft, and have 'found' yourself a weapon, you start set out but before leaving, the base security transfers data, and orders you to head directly for Sector 8. Without hesitation, you boost out of the hangar and start your adventure."
Now that you get the gist of whats happening, I'll share some screenshots and stats.
Screenshots:
http://cloud-4.steampowered.com/ugc/795 ... 4661B03B7/
http://cloud-3.steampowered.com/ugc/795 ... F8678D9CB/
http://cloud-2.steampowered.com/ugc/795 ... AB3E12774/
Starting Stats:
Reactor power: 8
Engines: 2
Teleporter: 2
Shields: 2
Weapons: 2
Medbay: 1
Oxygen: 1
Piloting: 1
Sensors: 1
1 Rockman
1 Human
2 Mantis
The weapon that comes with does 3 damage, has a 13 second cooldown, pierces 2 shields, has a rarity of four, and requires 2 reactor power.
Replaces Engi cruiser type A.
VdownloadV
http://www.mediafire.com/download/ghpat ... rprise.ftl