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Re: Wow...I combined Infinite space and Captain's edition

Posted: Thu Feb 13, 2014 5:09 pm
by agigabyte
You are now a suedo modder, congrats. (Really, thanks)

Re: Wow...I combined Infinite space and Captain's edition

Posted: Thu Feb 13, 2014 5:21 pm
by Mr. Mister
I wouldn't descrihe what you would get from CE as working though. IS will override most of its stuff.

Re: Wow...I combined Infinite space and Captain's edition

Posted: Thu Feb 13, 2014 5:22 pm
by ScubaSteve3465
Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.

Re: Wow...I combined Infinite space and Captain's edition

Posted: Thu Feb 13, 2014 6:00 pm
by 05eolsale
To be honest i did this one month ago and i told it on the CE page but got told it was not possible

edit: also if you get disablefleet mod after CE then disable fleet works

Re: Wow...I combined Infinite space and Captain's edition

Posted: Thu Feb 13, 2014 6:26 pm
by Sleeper Service
ScubaSteve3465 wrote:Can the devs of these mods pop in and let us know what possible conflicts we might run into using this method? and thanks for posting this method, a lot of people were looking for something like this.


Cant be sure but I can offer some speculations:
A lot of CE events will indeed be overwritten and never appear. Weapons and gear might appear, depending on which lists IS changes . Not sure if contextual augments will work. The CE events that actually appear will probably still call their own ship events, using regular enemies. Enemies from these events will quickly fall behind as the player progress, because enemies do not automatically scale in IS.

Loading the mods together is not at all a new idea by the way, people did indeed do this before. I thought that this is the usual thing friends of these mods try out sooner or later. :roll:

Re: combined Infinite space and Captain's edition (lots of b

Posted: Sat Feb 15, 2014 8:43 am
by _Leguan12_
What you did to combine CE and IS only works because SMM installs one mod after the other.
So IS overwrites some changes from CE and this makes it working ;)
This method works with every Mod :mrgreen:
But yes good idea :P

Re: combined Infinite space and Captain's edition (lots of b

Posted: Sun Feb 16, 2014 9:04 am
by _Leguan12_
The good idea from you is to use the installationtechnology of SMM to combine to Mods.
And it's impossible to solve the bugs without really good modding knowledge-they're created because some Events/Drones/Weapons are "used" twice.

Re: combined Infinite space and Captain's edition (lots of b

Posted: Mon Feb 17, 2014 5:59 pm
by MedicRules41
I've done this before, and it seemed to work swimmingly. Enemies would spawn with all the CE weps, and IS would still take effect. I'd also combined this with Advanced Battle Systems and Expanded Enemy Window, no problems.