[MOD,SHIP] The Zoltanica V1.2 (UPDATED FEB 22) [outdated]

Distribute and discuss mods that are functional. Moderator - Grognak
256spam
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[MOD,SHIP] The Zoltanica V1.2 (UPDATED FEB 22) [outdated]

Postby 256spam » Tue Feb 11, 2014 9:41 pm

i love FTL, and i felt like i wanted to try making a mod. Using a mod maker i found (Super Luminial) and after several early bug testing runs i present: The zoltanica!
The Zoltanica is a ship mod that replaces the adjuctinator, not many ship mods do that so i thought i would and i always found the adjuctinator underwhelming for a ship and pretty weak (in terms of it's game play style) compared to the other choices, even the B-type of it is a ton better, so this mod changes that, taking a small, boring ship and turning it into a MONSTROSITY.

The ship itself is equipped with 2 ion blasts lv1 and a PIKE beam. there are also potential bugs in it as its my first so please post any you find and i'll fixed them as soon as i can. please reply if you liked the mod and your experience with it so i can improve the mod and make more using your criticisms. Uses slipstream mod manager!

THIS IS MY FIRST MOD, IT HAS SOME POTENTIAL BUGS AND COULD BE MORE POWERFUL THAN I EXPECTED, PLAY AT YOUR OWN RISK

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Download link: https://dl.dropboxusercontent.com/u/958 ... tanica.ftl

CHANGELOG:
1.2:
- Changed Glaive beam to Pike beam
- fixed room images and glow images
- Fixed console placement
Last edited by 256spam on Sun Apr 12, 2015 6:25 pm, edited 9 times in total.
NonPlayableYoshi
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Re: [MOD] The Zoltanica V1.0

Postby NonPlayableYoshi » Tue Feb 11, 2014 10:30 pm

Cool...but what it do? im guessing its a game add on like CE

EDIT: oh ok then. well i see that you said is SUPER op. upload a pic. of it
Last edited by NonPlayableYoshi on Wed Feb 12, 2014 12:19 am, edited 1 time in total.
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256spam
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Re: [MOD] The Zoltanica V1.0

Postby 256spam » Wed Feb 12, 2014 12:06 am

No, this is a ship mod, replaces the Adjuctinator. I always felt the adjuctinator a little underpowered even at the beginning, THIS HOWEVER is not! needs slipstream mod manager! ill add tat to the post now
English Narwhal
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Re: [MOD] The Zoltanica V1.0

Postby English Narwhal » Wed Feb 12, 2014 1:28 am

You said this is a work in progress, so I'd advise putting this in Mod Development instead.
Also, the Adjucator is 'weak', as you put it, because all of the ships are designed to provide a challenge.
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256spam
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Re: [MOD] The Zoltanica V1.0

Postby 256spam » Thu Feb 13, 2014 8:39 pm

I meant when i found it weak, that it is very underwhelming in its gameplay compared to the other ships. also it really isnt WIP but my first and has room for improvement. ill be posting a photo today
English Narwhal
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Re: [MOD] The Zoltanica V1.0

Postby English Narwhal » Thu Feb 13, 2014 11:18 pm

256spam wrote:I meant when i found it weak, that it is very underwhelming in its gameplay compared to the other ships. also it really isnt WIP but my first and has room for improvement. ill be posting a photo today

Ah.
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256spam
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Re: [MOD] The Zoltanica V1.0

Postby 256spam » Tue Feb 18, 2014 1:16 pm

Kleckas wrote:Well, just gave it a go. First impression is that it's not op until you get cloaking, other weapons or some way to alter fighting faze as at the start it takes quite some time for Glaive beam to fire and if you get unlucky fight you can die easily, for example enemy with few drones and/or asteroid field can lead to very early death. But yeah, having 4 weapon slots with 3 drone slots and zoltan shield kinda makes this ship way to over powered by themselves.

Also, I would like to point out that this mode should be still work in progress, as room textures are way off, looks like you just shrunk and rotated original pictures. In some rooms crew manning the system is facing wall and using invisible keyboard which is actually on another tile. Some textures are shrunken and not proportional, making it pain in the eyes as you have to see it all the game.

All in all, as a first mode, nicely done. :)


Thank you, i am planning to do some balencing it and the room textures i spesified to something else but it didnt work for whatever reason
256spam
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Re: [MOD] The Zoltanica V1.2

Postby 256spam » Sun Feb 23, 2014 2:56 pm

UPDATED!
1.2:
-Changed glaive beam to pike beam
-fixed room images and glow images
-fixed the console placements
256spam
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Re: [MOD,SHIP] The Zoltanica V1.2 (UPDATED FEB 22)

Postby 256spam » Tue Feb 25, 2014 1:18 pm

So, anyone tried the new version?
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TheFallenAngel359
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Re: [MOD,SHIP] The Zoltanica V1.2 (UPDATED FEB 22)

Postby TheFallenAngel359 » Wed Mar 04, 2015 9:18 pm

Can I include the hull in a personal project of mine? You'll be given credit.
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