[SHIP] SU-47 in the future

Distribute and discuss mods that are functional. Moderator - Grognak
caleblt
Posts: 4
Joined: Fri Jan 03, 2014 10:59 pm

[SHIP] SU-47 in the future

Postby caleblt » Sun Jan 05, 2014 6:18 pm

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Space fighter Sukhoi Design Bureau named ... in the future. :) SU-470 space "Berkut".

Included Systems/Subsystems:
Shields: •• (2)
Engines: •• (2)
Oxygen: • (1)
Weapons: •••• (4)
Pilot: • (1)
Drones: •• (2)
Medbay: • (1)
Sensors: ••• (3)

Ion armor

Starting weapons/augments:
- Laser 1
- Missiles 1
- Missiles 1
- Laser 1

Ship informations:
Hull: 30
Sys Power: 8
Missiles: 12
Max weapons: 4
Max drones: 1

Download: https://www.dropbox.com/s/ktjg1l22foxpjot/Fighter%20SU-47.ftl
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm
Location: Subspace

Re: [SHIP] SU-47 in the future

Postby stargateprovider » Sun Jan 05, 2014 8:16 pm

Looks nice, is the burning behind the engines animated, like the Kestrels?
Some of my FTL mods you may like, or hate, or... yeah:
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caleblt
Posts: 4
Joined: Fri Jan 03, 2014 10:59 pm

Re: [SHIP] SU-47 in the future

Postby caleblt » Sun Jan 05, 2014 8:41 pm

I do not know how to make the animation in mod :)
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [SHIP] SU-47 in the future

Postby DryEagle » Tue Jan 07, 2014 8:32 pm

caleblt wrote:I do not know how to make the animation in mod :)

From what I remember, animated engines are hardcoded, so not really possible.

Also, I approve of the idea behind this mod, if only because my name is based on the name of the aircraft... though obviously it has a lot of problems, I won't even list them, you can find them if you read this forum at all.
All ships I have created include custom weapons, graphics etc:
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