Hm. Been a while since I posted a ship, hasn't it? This one has actually been complete the entire fricken time, and I was reminded of it by someone else's Aurora-class. Figured I'd post this for them, in case they just want a more or less complete Aurora. Should be finished, seeing as how I seem to have three victory play throughs with it.
Stat wise, it comes with two "Drone Launchers," which are custom weapons that fire the iconic drone weapons of the Ancients. To reflect how old the ship is, the drones are not very numerous, nor quick firing, nor fully powered- they fire once every twelve seconds, two shots per gun, and only pierce one layer of shielding. However, they have a significant chance to cause breaches, as kinetic weapons, and in my experience they're *highly* useful. The ship starts with a human, rock, and engi crew member and comes with only standard systems.
https://www.dropbox.com/s/s33oq14xgtyfllj/aurora.ftl
https://www.dropbox.com/s/o3wchl5wkhc4mvn/Aurora.jpg
https://www.dropbox.com/s/51ccs3p1rwbdt ... ra%202.jpg
Aurora-class Battleship
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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: Aurora-class Battleship
I recommend making the hull structure weaker, 16-18 HP and the shields stronger, Ancient ships usually had a weak hull and strong shields 

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- Posts: 8
- Joined: Wed Jan 08, 2014 4:54 pm
Re: Aurora-class Battleship
The Engine room graphic seems to have bugged out. I would take a screenshot but I haven't been able to figure out how that works in FTL... (if possible, please remind me).
*EDIT*: I found the shield ship graphic to do the same -> I downloaded from the first dropbox link and I'm not sure if it is like that for the originally uninstalled rooms, I've just started a playthrough
*EDIT*: I found the shield ship graphic to do the same -> I downloaded from the first dropbox link and I'm not sure if it is like that for the originally uninstalled rooms, I've just started a playthrough
