[SHIP] Peregrine Cruiser

Distribute and discuss mods that are functional. Moderator - Grognak
Michelle Johnson
Posts: 5
Joined: Mon Dec 30, 2013 8:42 am

Re: [SHIP] Peregrine Cruiser

Postby Michelle Johnson » Tue Dec 31, 2013 7:43 am

Kieve wrote::shock: Damn that is sexy. And the use of the "Doors" system as a cargo bay is brilliant.
Matt, Justin, if you guys are seeing this - Kestral Type C for FTL:AE. Do it.


Ohhh, yes.
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winterpwner
Posts: 24
Joined: Tue Oct 02, 2012 11:42 pm

Re: [SHIP] Peregrine Cruiser

Postby winterpwner » Wed Jan 01, 2014 2:43 am

OP, please teach me how you do these brilliant ship bash-ups and recolours. I can't do it for the life of me. :<
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R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP] Peregrine Cruiser

Postby R4V3-0N » Wed Jan 01, 2014 3:02 am

pixelmator.
R4V3-0N, a dreamer.
Lemmonade
Posts: 41
Joined: Tue Dec 03, 2013 5:45 am

Re: [SHIP] Peregrine Cruiser

Postby Lemmonade » Wed Jan 01, 2014 7:57 am

winterpwner wrote:OP, please teach me how you do these brilliant ship bash-ups and recolours. I can't do it for the life of me. :<


Instead of photoshop i bought a pixel edittor called pixelmator that I use. It's quite efficient for slicing vanilla content together and recolouring it. Everything else is done in superluminal
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Sovereighn2280
Posts: 65
Joined: Mon Oct 08, 2012 1:23 pm

Re: [SHIP] Peregrine Cruiser

Postby Sovereighn2280 » Wed Feb 05, 2014 8:49 pm

Being the ship that it is, I feel like the crew should be more "evil," so to speak. Or, at least a version of the ship with a more piratey crew for CE. I generally enjoy pirate ships, and I tend to prefer to show no mercy. So, if it wouldn't be too much of a problem, could you make a version with a crew more fit to be pirates? Please and thank you.
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Noobjuice
Posts: 38
Joined: Sun Nov 10, 2013 9:23 am

Re: [SHIP] Peregrine Cruiser

Postby Noobjuice » Sun Apr 27, 2014 7:46 am

Thanks for the tip, I might check out pixelmator too. I was doing my pixelart in GIMP but that was kind of a nightmare. :/

Great looking mod btw, I'm keen to take the it for a spin.
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ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] Peregrine Cruiser

Postby ScubaSteve3465 » Thu May 29, 2014 5:54 am

Are you still planning on updating your ships for AE? Theres a Superluminal Beta out for AE so it should be a 5-10minute job. Let me know if you dont have time or dont want to patch it and il do it if you want, just let me know :)

This ship and Letze Reise are my two favorite ships and there both made by you lol. Keep it up man.
Lemmonade
Posts: 41
Joined: Tue Dec 03, 2013 5:45 am

Re: [SHIP] Peregrine Cruiser

Postby Lemmonade » Tue Dec 09, 2014 6:19 am

Kieve wrote::shock: Damn that is sexy. And the use of the "Doors" system as a cargo bay is brilliant.
Matt, Justin, if you guys are seeing this - Kestral Type C for FTL:AE. Do it.


looks like they did ;)
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TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: [SHIP] Peregrine Cruiser

Postby TheFallenAngel359 » Mon Mar 23, 2015 9:10 pm

i absolutely love that cargo bay image. Do you mind if I use it for a custom ship?
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liquidmetalrob
Posts: 7
Joined: Mon Jan 12, 2015 5:39 pm

Re: [SHIP] Peregrine Cruiser

Postby liquidmetalrob » Mon Apr 20, 2015 5:20 pm

This is cool, but now because the door room is different it means the room doesn't change to pink when the oxygen level goes down. You could think about fixing that.