[SHIP] Peregrine Cruiser
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- Posts: 15
- Joined: Sat May 09, 2015 8:09 am
Re: [SHIP] Peregrine Cruiser
Oi. Second Download. ASAP. One for Derelict too. Reason being that Dropbox hates me as if I had killed it's wife or something.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: [SHIP] Peregrine Cruiser
Lemmonade's been gone for a while, R136. So I doubt they'll make a second download link.
But Dropbox is working fine for me. What's the issue you're having? Maybe I can help?
But Dropbox is working fine for me. What's the issue you're having? Maybe I can help?
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- Posts: 15
- Joined: Sat May 09, 2015 8:09 am
Re: [SHIP] Peregrine Cruiser
NarnKar wrote:Lemmonade's been gone for a while, R136. So I doubt they'll make a second download link.
But Dropbox is working fine for me. What's the issue you're having? Maybe I can help?
Actually I managed to download it. For about a single day, Dropbox and MANY other sites that hated me and wouldn't let me access it, worked again. So I downloaded the this and the Derelict. Yay. Dropbox and the other sites aren't working again though.
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- Posts: 3
- Joined: Thu May 22, 2014 11:48 pm
Re: [SHIP] Peregrine Cruiser
This is how actual EARLY design of the Kestrel looks like. It will look even better if you can alter osprey's engine part of the Peregrine little bit.
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: [SHIP] Peregrine Cruiser
The necro by hamster113 showed me that Lemmonade hasn't updated the ship for AE. I was bored, so I decided to take a look at it. Until Lemmonade decides to come back and have me take this down, here is an unofficial AE update.
Download from MediaFire
I fixed the cloak position by adding an offset for it. I added consoles to the doors and sensors and assigned their positions. I added hacking, mind control, clone bay, and backup battery systems. I increased the starting power of the drone system from 1 to 2, to make it more normal. I adjusted the ship position slightly. I cropped the empty space from the shield graphic, so things shouldn't hit it before actually reaching it now. I altered the custom room graphics, so it should be easier to see the rooms lose oxygen now.
edit: This ship doesn't have a mini-ship image, as seen in Biohazard063's video. I'm sorry that I missed that.
Here is a hanger screenshot:
Here is a hanger screenshot with my full systems test mod, to show where the battery, hacking, and mind control are at:
Video:
Biohazard063 - Part 1 - Part 2 - Part 3
Download from MediaFire
I fixed the cloak position by adding an offset for it. I added consoles to the doors and sensors and assigned their positions. I added hacking, mind control, clone bay, and backup battery systems. I increased the starting power of the drone system from 1 to 2, to make it more normal. I adjusted the ship position slightly. I cropped the empty space from the shield graphic, so things shouldn't hit it before actually reaching it now. I altered the custom room graphics, so it should be easier to see the rooms lose oxygen now.
edit: This ship doesn't have a mini-ship image, as seen in Biohazard063's video. I'm sorry that I missed that.
Here is a hanger screenshot:
Here is a hanger screenshot with my full systems test mod, to show where the battery, hacking, and mind control are at:
Video:
Biohazard063 - Part 1 - Part 2 - Part 3