Re: [Ship] Frankenstein vAE.1
Posted: Tue Apr 22, 2014 7:44 pm
Added video link to first post: http://www.youtube.com/watch?v=4JAdXERo4Oc
ZippyDragon previews another one of my mods; Space Turtles wasn't enough. I wonder how many people fail to read the first post, then get disappointed when the teleporter doesn't teleport more than 4 crew? How many people do read it, and still get disappointed when it won't teleport more than 4 crew?
MediaFire claims this to be my most downloaded mod, but I think I've noticed in the past that it doesn't actually need to be downloaded to increase the counter; it just needs the link page to be visited. That observation was about 2 years ago, though, so it might've changed since then.
Before AE, the starting event gave you Victor in one event, then 6 randomly named crewmembers in the next event. My first test in AE, those extra crew all had the same name, so I split them up into individual events and called the tip textList for those boarding events and gave an additional Engi. AE allowed me to give them starting skills, so that was nice. I'm quite sure I went overboard with the starting event. It pretty much just wastes time.
Reminder: The Advanced Hacking System says it pierces 2 shields, but it doesn't. It only pierces 1 shield, as intended. It's a strange game mechanic where if the beam doesn't do normal damage, it doesn't pierce properly.
ZippyDragon previews another one of my mods; Space Turtles wasn't enough. I wonder how many people fail to read the first post, then get disappointed when the teleporter doesn't teleport more than 4 crew? How many people do read it, and still get disappointed when it won't teleport more than 4 crew?
MediaFire claims this to be my most downloaded mod, but I think I've noticed in the past that it doesn't actually need to be downloaded to increase the counter; it just needs the link page to be visited. That observation was about 2 years ago, though, so it might've changed since then.
Before AE, the starting event gave you Victor in one event, then 6 randomly named crewmembers in the next event. My first test in AE, those extra crew all had the same name, so I split them up into individual events and called the tip textList for those boarding events and gave an additional Engi. AE allowed me to give them starting skills, so that was nice. I'm quite sure I went overboard with the starting event. It pretty much just wastes time.
Reminder: The Advanced Hacking System says it pierces 2 shields, but it doesn't. It only pierces 1 shield, as intended. It's a strange game mechanic where if the beam doesn't do normal damage, it doesn't pierce properly.