[SHIP] Federation Light Artillery A & B (Updated!)
Posted: Sun Oct 13, 2013 8:06 pm
UPDATED!!! v 1.30
Update Changes - only mentioning the patches that matter, no 0.82 or 9.69 mentioned.
there are some cut content to things I do not have enough experience to over come, no matter how hard I worked or how much help I received.
Notably this is the "Missile Drone" nerf, new Missile drone II in stores and random loot, and custom images for said drones.
My first mod (that I released publicly). Feel free to leave a suggestion to make this ship better and ballancing. Keep in mind the Layout A is meant to be a bit challenging with the lack of weapon system.
Also I am still new to modding and I can't successfully mod a weapon yet and I don't think it is possible to fix the UI problem on the A.
quick tip: it is suggested to keep your Engines and Artillery to max power at most times and it's a good idea to invest in drones power and extra reactor power, I have beaten the game with these 2 ships, it is possible.
Updated!
Download link: https://www.dropbox.com/s/l92txa2ex19u0 ... nd%20B.zip
Download Link with Crew: https://www.dropbox.com/s/megmvql0zlcel ... rew%29.zip
Download Link with Recolors: https://www.dropbox.com/s/00929jsfcowtz ... red%29.zip
Download Link with Recolours and Crew: https://www.dropbox.com/s/mbi8ov8afjs3h ... rew%29.zip
Screenshot of alt. colours:
Engi A and B replaced
Federation Artillery A replaces Engi Cruiser A.
Federation Artillery B replaces Engi Cruiser B.
Federation Light Artillery B recolour replaces Engi Cruiser B.
How to install -just for the confussed
Extract the .zip folder to get to the 2 .ftl's inside.
Then you install as normal with SMM recommended.
To Update
Nothing at the moment! post on this thread if you found anything!
Update Changes - only mentioning the patches that matter, no 0.82 or 9.69 mentioned.
--------------------------------------------------------------------------------------------------------------------------------------------
Federation Light Artillery A - Harpy
Hanger and Room image: http://i.imgur.com/0JssWGbh.jpg?1
With crew: 2 Engi, 1 Zoltan.
Hull reduced to 20
Brief Description:
The ship is meant to be a fast mobile Artillery unit tagging along with Federation cruisers to take out a target, It has drones to help keep the pressure on and to defend itself from all attacks but Beams. This ship is meant to be a bit challenging with no weapon system or shield, but instead an Artillery and drones.
Systems that can be purchased In stores:
-Can get Sensors, Teleporter, and Sheilds
Description:
The Federation have recovered some new technology and equipment from the Rebels during the war, putting a Ferro-Fibrous hull and Endo-Steal Frame, Quad Zues XL Fusion engines and an AI navigation and targeting computer. This is made to be a fast, light, small, and agile artillery unit to help assist Federation Cruisers to take out enemy ships cheaply and efficiently.
It can be independent or to be hunting in packs against other Rebel ships after the battle of the last stand, But it has sacrificed a lot to support an Artillery and Speed.
It losses a third of it's durability (20 hullpoints instead of 30) and it can not support a standard weapon system or shield.
The ship is based on the frame of the other project running along side this called the "Road Runner" Federation Scout, It is fast and Agile and some parts and components are based of the scout superior in speed scout.
--------------------------------------------------------------------------------------------------------------------------------------------
Federation Light Artillery B - Scorpio
Hanger and Room image: http://i.imgur.com/O8nyQtIh.jpg?1
With Crew: Engi, Slug
Hull reduced to 20
Brief Description:
Unlike the A, this is meant to be more offensive and independent, It has 4 Mini Beam mounted in front along with the Artillery, and 2 ion drones (2 drone slots) and it is used for hunting down rebel stragglers after the War was won by the Federation.
This ship is a bit of a challenge through out the game and has a strange difficulty curve just to make it a challenge.
While in the start you are trying to juggle with your reactor and scrap to try and improve your ships offensive and passive capabilities, you are also soon going to end up finding it harder and harder to take down the enemies shields and require to use more and more ion drones, and then other challenges along the way, this ship requires some prediction and to be used planned ahead.
Systems Purchased in stores:
Teleporter, Doors, and Sensors.
Description:
A variant to the original now known "A" variant, It switched the hull for a Standard platting to give more space but it is in return heavier making less room for the high power engines.
It got shields and a weapon system, an improvement of the A variant, but also the artillery taken some sacrifice as well, this ship being a Hunter instead of a support, usually fighting against Rogue Rebels after the fall of the Rebel Flagship, it is made to hold it's fire power against Cruisers, Fighters, and Riggers alike. how ever the initial design required to much reactor power then currently possible and is forced to use limited systems and cannot reach it's full potential and thus specialised configurations were introduced later on for certain rolls and scenarios.
It has made successful operations in the following years of the Federation.
Due to the Weight vs Space issue, the med bay and drone bay smaller then the original ship.
Update Changes - only mentioning the patches that matter, no 0.82 or 9.69 mentioned.
there are some cut content to things I do not have enough experience to over come, no matter how hard I worked or how much help I received.
Notably this is the "Missile Drone" nerf, new Missile drone II in stores and random loot, and custom images for said drones.
My first mod (that I released publicly). Feel free to leave a suggestion to make this ship better and ballancing. Keep in mind the Layout A is meant to be a bit challenging with the lack of weapon system.
Also I am still new to modding and I can't successfully mod a weapon yet and I don't think it is possible to fix the UI problem on the A.
quick tip: it is suggested to keep your Engines and Artillery to max power at most times and it's a good idea to invest in drones power and extra reactor power, I have beaten the game with these 2 ships, it is possible.
Updated!
Download link: https://www.dropbox.com/s/l92txa2ex19u0 ... nd%20B.zip
Download Link with Crew: https://www.dropbox.com/s/megmvql0zlcel ... rew%29.zip
Download Link with Recolors: https://www.dropbox.com/s/00929jsfcowtz ... red%29.zip
Download Link with Recolours and Crew: https://www.dropbox.com/s/mbi8ov8afjs3h ... rew%29.zip
Screenshot of alt. colours:
Engi A and B replaced
Federation Artillery A replaces Engi Cruiser A.
Federation Artillery B replaces Engi Cruiser B.
Federation Light Artillery B recolour replaces Engi Cruiser B.
How to install -just for the confussed
Extract the .zip folder to get to the 2 .ftl's inside.
Then you install as normal with SMM recommended.
To Update
Nothing at the moment! post on this thread if you found anything!
Update Changes - only mentioning the patches that matter, no 0.82 or 9.69 mentioned.
Code: Select all
1.30 - big update!
= Ships
-F.Light Artillery A: updated hull image and shadowing.
-F.Light Artillery A: name change, it is now "Harpy"
-F.Light Artillery B: updated hull image and shadowing.
-F.Light Artillery B Recolour available: now the vanilla colour F. Light Artillery B is available.
= Drones and Misc
-Old Ion Drones added!: Ion drone buffs and nerfs, new drone 'hull' and engine.
-Ion Drones added!: updated hull, buffed heavily, 5 energy, made for the later sectors that have 3+ shields
-Ion Drones II added!: not available at start, only found in stores and random drop, faster then the 1, costs 1 energy less. but more expensive.
-Store: all drones available at store! (should be)
= Bugs
-Dark rooms are fixed for A and B
-Ship with crew do not have strange file error, '22 bytes size'
1.20 - Custom missile drones removed
1.00 - release!
- F. Light Artillery A: Defence drone mk II added,
- F. Light Artillery B: Lower down most system levels to 1
0.95
- F. Light Artillery B: 3 Ion Drones Added
0.90
- F. Light Artillery B: 2 basic lasers switched to 2 more mini beams
0.80
- F. Light Artillery B added
--------------------------------------------------------------------------------------------------------------------------------------------
Federation Light Artillery A - Harpy
Hanger and Room image: http://i.imgur.com/0JssWGbh.jpg?1
With crew: 2 Engi, 1 Zoltan.
Hull reduced to 20
Brief Description:
The ship is meant to be a fast mobile Artillery unit tagging along with Federation cruisers to take out a target, It has drones to help keep the pressure on and to defend itself from all attacks but Beams. This ship is meant to be a bit challenging with no weapon system or shield, but instead an Artillery and drones.
Systems that can be purchased In stores:
-Can get Sensors, Teleporter, and Sheilds
Description:
The Federation have recovered some new technology and equipment from the Rebels during the war, putting a Ferro-Fibrous hull and Endo-Steal Frame, Quad Zues XL Fusion engines and an AI navigation and targeting computer. This is made to be a fast, light, small, and agile artillery unit to help assist Federation Cruisers to take out enemy ships cheaply and efficiently.
It can be independent or to be hunting in packs against other Rebel ships after the battle of the last stand, But it has sacrificed a lot to support an Artillery and Speed.
It losses a third of it's durability (20 hullpoints instead of 30) and it can not support a standard weapon system or shield.
The ship is based on the frame of the other project running along side this called the "Road Runner" Federation Scout, It is fast and Agile and some parts and components are based of the scout superior in speed scout.
--------------------------------------------------------------------------------------------------------------------------------------------
Federation Light Artillery B - Scorpio
Hanger and Room image: http://i.imgur.com/O8nyQtIh.jpg?1
With Crew: Engi, Slug
Hull reduced to 20
Brief Description:
Unlike the A, this is meant to be more offensive and independent, It has 4 Mini Beam mounted in front along with the Artillery, and 2 ion drones (2 drone slots) and it is used for hunting down rebel stragglers after the War was won by the Federation.
This ship is a bit of a challenge through out the game and has a strange difficulty curve just to make it a challenge.
While in the start you are trying to juggle with your reactor and scrap to try and improve your ships offensive and passive capabilities, you are also soon going to end up finding it harder and harder to take down the enemies shields and require to use more and more ion drones, and then other challenges along the way, this ship requires some prediction and to be used planned ahead.
Systems Purchased in stores:
Teleporter, Doors, and Sensors.
Description:
A variant to the original now known "A" variant, It switched the hull for a Standard platting to give more space but it is in return heavier making less room for the high power engines.
It got shields and a weapon system, an improvement of the A variant, but also the artillery taken some sacrifice as well, this ship being a Hunter instead of a support, usually fighting against Rogue Rebels after the fall of the Rebel Flagship, it is made to hold it's fire power against Cruisers, Fighters, and Riggers alike. how ever the initial design required to much reactor power then currently possible and is forced to use limited systems and cannot reach it's full potential and thus specialised configurations were introduced later on for certain rolls and scenarios.
It has made successful operations in the following years of the Federation.
Due to the Weight vs Space issue, the med bay and drone bay smaller then the original ship.