Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
Posted: Sun Jul 02, 2017 3:19 am
saxyomega90125 wrote:the Slug Pleasure-Cruiser is missing the 'r' at the end of the class name
I think that's on purpose. it's less a cruiser and more a cruise liner.
saxyomega90125 wrote:Is there a mod that removes the changes to the Flagship and resets it to vanilla?
yes, I believe inside the sM Polish Kit viewtopic.php?t=17187 there is a module that reverts the flagship to its Vanilla form. I'm not entirely certain if this is compatible with CE but sounds like it is, especially since it can be used with CR (essentially same events as CE).
saxyomega90125 wrote:I just got to the end of my first run in CE, and I've absolutely loved it... until the last 15 minutes. I can forgive it for all of the many other, non-gameplay problems I've found, but I don't know if I can mentally handle yet another game doing this, when the fix is so simple as removing one part of a mod.
the CE flagship is brutal, but its challenge over vanilla is what brings me back every single time. The central artilleries are connected to the rest of the ship like on hard, removing the cheese that is leaving the laser dude alive. Its Beam and Laser Artilleries are upgraded, the Beam essentially turning into a Flail from a Halberd, and the Laser doing twice as much damage. I'm not sure if you got to phase 3, but something there makes it even harder than phase 3 already is.
all these changes make for quite the challenge, but for some quite possibly too much so, with the regular flagship already being enough challenge.