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Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 6:40 pm
by oesis
I'm using CE with endless loot, and Ive run into a couple of crashes. Should I report them in future, or not since 2 mods at once?

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 9:13 pm
by Sleeper Service
Sure, this is the thread for both this mods, you can submit them here.

Russian Rockman wrote:Although i think that mod is incredibly awesome!!! I also believe that, because it is such a big change from vanilla, some people may wish not to use it.

Perhaps a good thing to do would be to release the compatible version of the Crew graphics mod alongside a "standalone" version of your CEPM skins for AE. That way people who wanted to use just that or people who wanted to use Crew Graphics for CE could.

I don't think adding this is such a big deal. Everything I outsource makes the whole mod maintenance more complicated and annoying. Plus: I love these images and I think everyone should see them. If some people are seriously annoyed by them (what I doubt) then someone can easily create a patch that reverts the crew sheets to their vanilla or CE standard state.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 9:33 pm
by Mr. Mister
Playing FTL now for the first time since just before AE came out. Damn single-shot laser MkI having the exact same cooldown as the flak cannon MkI, it costed me a Redtail run at Sector 2 because I could not get two damn consecutiove lasers to hit the target, and each enemy volley was four shots.


Zoltan surrender outcome text typo: "You can contacting". Try useing "You contact" or "You can now contact".


Also, coming back to default CE from sMPK isn't that easy. I miss what slowie did with the long beams, and speaking of which: I know it has no effect in-game, but maybe it's time you name the Scythe's model "scythe_whatev.png" and the flail's "flail_whatev.png" and not the opposite like they're now.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 10:00 pm
by Russian Rockman
Sleeper Service wrote:I don't think adding this is such a big deal. Everything I outsource makes the whole mod maintenance more complicated and annoying. Plus: I love these images and I think everyone should see them. If some people are seriously annoyed by them (what I doubt) then someone can easily create a patch that reverts the crew sheets to their vanilla or CE standard state.


You're right. That's how I started modding in the first place was just to change and mix and max other people's mods to get them the way I wanted. It's honestly not hard at all to do little things like that, but some people are just too lazy to learn. :lol:

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 10:21 pm
by Sleeper Service
Mr. Mister wrote:I know it has no effect in-game, but maybe it's time you name the Scythe's model "scythe_whatev.png" and the flail's "flail_whatev.png" and not the opposite like they're now.

:lol: I don't think it's time yet.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Mon May 12, 2014 11:53 pm
by Backdraft99
The Slug type B seems to have a broken weapon that crashes the game on use.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Tue May 13, 2014 12:03 am
by Sleeper Service
Are you using the current version of EL? Cause I'm pretty sure that this is fixed now.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Tue May 13, 2014 12:08 am
by Backdraft99
Sleeper Service wrote:Are you using the current version of EL? Cause I'm pretty sure that this is fixed now.

Everything, including EL, is latest version.

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Tue May 13, 2014 12:27 am
by Sleeper Service
Odd, I was sure I got that... Should work now.

Endless Loot 1.0d for CE Infinite
- Slug B loadout fixed for real

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Posted: Tue May 13, 2014 12:47 am
by Backdraft99
Sleeper Service wrote:Odd, I was sure I got that... Should work now.

Endless Loot 1.0d for CE Infinite
- Slug B loadout fixed for real

Probably not what you want to hear but its still broken :cry: