FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

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Ciurrioc
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Re: FTL Captain's Edition 1.102b

Postby Ciurrioc » Wed Feb 19, 2014 4:51 pm

Is it possible to have the game call up different boss types in the final Sector? two more should be enough as that's 9 stages right there.
Russian Rockman
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Re: FTL Captain's Edition 1.102b

Postby Russian Rockman » Wed Feb 19, 2014 5:17 pm

Ciurrioc wrote:Is it possible to have the game call up different boss types in the final Sector? two more should be enough as that's 9 stages right there.


No it's not possible. You can do certain things with events and that is it. The Boss will never be able to use different weapons or tactics, which is disappointing, but we must accept it. I'm hoping the AE makes it slightly easier to add things to the Boss.
It may be possible with the addition of the possibility to fight more than 1 ship per beacon because I heard somewhere that they were implementing that.

Also the Zoltan event got me thinking of a possibility for an event where you have to mediate a conflict, but can't attack either, like the opposite of the Mantises vs Slugs, maybe like Engi vs Zoltan even though they shouldn't be fighting or a Engi vs Rebel since they're supposed to have a ceasefire treaty at least in Engi territory I think. It would just be interesting to have to talk both of them down without fighting them. Again, somebody who's a more creative writer could do this or somebody with more free time than me :( .


EDIT: Since we were talking about "achievements" just recently I can actually think of a few...
Killing your mutinous crew with a drone. (You've failed me for the last time :lol: )
(I hope in AE there's an achievement for using the Battery subsystem called "Unlimited Power")
(And one for the Mind Control called "These are not the Droids you're looking for" :P )
Getting drunk after having the maximum amount of drinks. (Tofu Smoothie Anonymous)
Other funny ones like that.
Selling the least or most valuable trade good at a store without a blue option. (Bad Businessman)
Getting betrayed by an AI ship after accepting its surrender (Heart of Gold?/Does not Compute?)
Surrendering to a Slug and getting betrayed (Truly Desperate)
Some that have to do with getting certain crew conversations or completing quests from your crew.
The one somebody suggested earlier about having intimacy with your crew member could have an achievement associated with it referencing Kirk or Sheppard (Mass Effect or Stargate) if it was implemented
Simply being attacked by the Auto-Terminator is worthy of an achievement. (Won't Be Back?)
Producing a 2nd layer of Rock plating or Titanium system casing or other engineering options only possible in CE. (Juggernaut)
Unlocking the Crystal in the new alternative way. (Close Encounters, get it)
Buying one of the unique weapons from the Slug arms dealer. (Shopaholic/Can't Say No)

Did I make anyone chuckle? Even a little bit?... :?

And other things along those lines. Most of them as you can see are things that are not likely repeatable twice in one run and are unique to CE. All of these could reward you with a token amount of scrap like 10 scrap and have a non-immersion breaking notification after the text [Congratulations you unlocked the (unique and funny name) achievement for the Captain's Edition. You earned 10 scrap]. Or maybe it could be more scrap for really hard ones like the Crystal one.

This would actually be quite a good thing because it would encourage people to do things they may not normally do just to get the tiny amount of scrap+the satisfaction. Or they could just alleviate the sting from some things that have just really bad outcomes There are many possibilities for these types of things in CE, all of them should encourage some kind of behavior that would normally never be done or never be repeated.
engi
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Re: FTL Captain's Edition 1.102b

Postby engi » Wed Feb 19, 2014 9:44 pm

Russian Rockman wrote:
Ciurrioc wrote:Is it possible to have the game call up different boss types in the final Sector? two more should be enough as that's 9 stages right there.


No it's not possible. You can do certain things with events and that is it. The Boss will never be able to use different weapons or tactics, which is disappointing, but we must accept it. I'm hoping the AE makes it slightly easier to add things to the Boss.
It may be possible with the addition of the possibility to fight more than 1 ship per beacon because I heard somewhere that they were implementing that.

Also the Zoltan event got me thinking of a possibility for an event where you have to mediate a conflict, but can't attack either, like the opposite of the Mantises vs Slugs, maybe like Engi vs Zoltan even though they shouldn't be fighting or a Engi vs Rebel since they're supposed to have a ceasefire treaty at least in Engi territory I think. It would just be interesting to have to talk both of them down without fighting them. Again, somebody who's a more creative writer could do this or somebody with more free time than me :( .


EDIT: Since we were talking about "achievements" just recently I can actually think of a few...
Killing your mutinous crew with a drone. (You've failed me for the last time :lol: )
(I hope in AE there's an achievement for using the Battery subsystem called "Unlimited Power")
(And one for the Mind Control called "These are not the Droids you're looking for" :P )
Getting drunk after having the maximum amount of drinks. (Tofu Smoothie Anonymous)
Other funny ones like that.
Selling the least or most valuable trade good at a store without a blue option. (Bad Businessman)
Getting betrayed by an AI ship after accepting its surrender (Heart of Gold?/Does not Compute?)
Surrendering to a Slug and getting betrayed (Truly Desperate)
Some that have to do with getting certain crew conversations or completing quests from your crew.
The one somebody suggested earlier about having intimacy with your crew member could have an achievement associated with it referencing Kirk or Sheppard (Mass Effect or Stargate) if it was implemented
Simply being attacked by the Auto-Terminator is worthy of an achievement. (Won't Be Back?)
Producing a 2nd layer of Rock plating or Titanium system casing or other engineering options only possible in CE. (Juggernaut)
Unlocking the Crystal in the new alternative way. (Close Encounters, get it)
Buying one of the unique weapons from the Slug arms dealer. (Shopaholic/Can't Say No)

Did I make anyone chuckle? Even a little bit?... :?

And other things along those lines. Most of them as you can see are things that are not likely repeatable twice in one run and are unique to CE. All of these could reward you with a token amount of scrap like 10 scrap and have a non-immersion breaking notification after the text [Congratulations you unlocked the (unique and funny name) achievement for the Captain's Edition. You earned 10 scrap]. Or maybe it could be more scrap for really hard ones like the Crystal one.

This would actually be quite a good thing because it would encourage people to do things they may not normally do just to get the tiny amount of scrap+the satisfaction. Or they could just alleviate the sting from some things that have just really bad outcomes There are many possibilities for these types of things in CE, all of them should encourage some kind of behavior that would normally never be done or never be repeated.

Auto-TERMINATOR i see what you did there :lol:
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The Captain
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Re: FTL Captain's Edition 1.102b

Postby The Captain » Wed Feb 19, 2014 10:38 pm

Jeez, engi, did you have to quote the whole thing? :roll:

A few spelling/grammar/usage things:

'The Crystal has discovered that your ship's armor is incompatible.... "retaliations* armor".**' 1) "retaliation" (or was it meant to sound awkward?); 2) period inside quote.

"Upon arrival you realize that you jumped a few clicks* off the mark." - "klicks," and I think this should be "a few hundred thousand klicks" if not "a few megameters." (I wonder if that would be "megs" in space slang.)

'Your computer registers a threat level 12 enemy concentration nearby,* a Rebel cruiser, flanked by two drone carriers, lingers in the distance. You receive a hail,** "This is the Rebel primary unit RS*** 'Beep Beep!'.**** - 1) replace comma with colon; 2) see 1; 3) saying "Rebel" followed by "RS" is redundant; maybe remove "Rebel"; 4) remove period.
Mr. Mister
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Re: FTL Captain's Edition 1.102b

Postby Mr. Mister » Wed Feb 19, 2014 11:52 pm

Funny thing, BTW: The Crystallite will say that your ship's armour is not compatible for a Vengeance even if, well, you already have a Vengeance installed.
Russian Rockman
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Re: FTL Captain's Edition 1.102b

Postby Russian Rockman » Thu Feb 20, 2014 8:15 am

Man, I wish we could create new systems. Just ones that are redundant and don't actually do anything. Because that way we could use those systems to mark each of the ship types rather than the faction specific augments. You can't really use an Internal Generator to use two combat augs and keep your faction's augment as well, and there are other limitations too.

I think that's on the top of my wish list is being able to differentiate between the different types of ships and/or being able to create new systems. I guess we should consider ourselves lucky that we can even do the things we've done with CE already.

Anyway, I know what the Advanced Edition's new offensive capabilities are as far as boarding is concerned. The hacking system and clone bay seem like they could really help, but how do you counter them when they're used against you? It seems like the ion stunning drones and weapons would come in handy here. Also I wonder if they will have a (4th) level doors if you're manning a level 3 doors system.
Kartoffelr
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Re: FTL Captain's Edition 1.102b

Postby Kartoffelr » Thu Feb 20, 2014 5:17 pm

I have a question to the "crew member betrayed you" event. Is there any possibility that he react positive to the "remind him on what we went through together"?
I had this event many times now and NEVER got anything other then "You don't understand anything" or "Do you think i am studpid??". I know there is a blue event if you have a slug, but without it i never got a neutral event result, lost this crew member every time.
Also, the rebel destroyer has a ridiculously high evasion chance. And why does it flee? This should be a "one of us has to die" thing.
engi
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Re: FTL Captain's Edition 1.102b

Postby engi » Thu Feb 20, 2014 5:25 pm

found a bug a slug offered me slug hallucinogens (i din't know what they were at the time ) it then said iwoke up in my hold that had the less scrap funny thing is that i didnt have scrap reduced (seviety :minor)
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Estel
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Re: FTL Captain's Edition 1.102b

Postby Estel » Thu Feb 20, 2014 11:24 pm

Kartoffelr wrote:I have a question to the "crew member betrayed you" event. Is there any possibility that he react positive to the "remind him on what we went through together"?
I had this event many times now and NEVER got anything other then "You don't understand anything" or "Do you think i am studpid??". I know there is a blue event if you have a slug, but without it i never got a neutral event result, lost this crew member every time.
Also, the rebel destroyer has a ridiculously high evasion chance. And why does it flee? This should be a "one of us has to die" thing.


I had positive outcomes many times, although, it was long time ago (maybe something got chjanged/bugged, meantime?). As for evasion chance - for sure, it doesn't have more evasion than player's ship can get (55%) ;)
The Captain
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Re: FTL Captain's Edition 1.102b

Postby The Captain » Fri Feb 21, 2014 1:05 am

A couple of spelling/usage notes:

"The Crystal asks to talk to you in private. ... The Crystal points to it's* creation." - its.

"You arrive at the location where your crew member's friend is in hiding. ... in a multiple click* radius." - "klick," but I think you shouldn't put such a limiting distance in, just say something like "within sensor range."

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