Russian Rockman wrote:Ciurrioc wrote:Is it possible to have the game call up different boss types in the final Sector? two more should be enough as that's 9 stages right there.
No it's not possible. You can do certain things with events and that is it. The Boss will never be able to use different weapons or tactics, which is disappointing, but we must accept it. I'm hoping the AE makes it slightly easier to add things to the Boss.
It may be possible with the addition of the possibility to fight more than 1 ship per beacon because I heard somewhere that they were implementing that.
Also the Zoltan event got me thinking of a possibility for an event where you have to mediate a conflict, but can't attack either, like the opposite of the Mantises vs Slugs, maybe like Engi vs Zoltan even though they shouldn't be fighting or a Engi vs Rebel since they're supposed to have a ceasefire treaty at least in Engi territory I think. It would just be interesting to have to talk both of them down without fighting them. Again, somebody who's a more creative writer could do this or somebody with more free time than me .
EDIT: Since we were talking about "achievements" just recently I can actually think of a few...
Killing your mutinous crew with a drone. (You've failed me for the last time )
(I hope in AE there's an achievement for using the Battery subsystem called "Unlimited Power")
(And one for the Mind Control called "These are not the Droids you're looking for" )
Getting drunk after having the maximum amount of drinks. (Tofu Smoothie Anonymous)
Other funny ones like that.
Selling the least or most valuable trade good at a store without a blue option. (Bad Businessman)
Getting betrayed by an AI ship after accepting its surrender (Heart of Gold?/Does not Compute?)
Surrendering to a Slug and getting betrayed (Truly Desperate)
Some that have to do with getting certain crew conversations or completing quests from your crew.
The one somebody suggested earlier about having intimacy with your crew member could have an achievement associated with it referencing Kirk or Sheppard (Mass Effect or Stargate) if it was implemented
Simply being attacked by the Auto-Terminator is worthy of an achievement. (Won't Be Back?)
Producing a 2nd layer of Rock plating or Titanium system casing or other engineering options only possible in CE. (Juggernaut)
Unlocking the Crystal in the new alternative way. (Close Encounters, get it)
Buying one of the unique weapons from the Slug arms dealer. (Shopaholic/Can't Say No)
Did I make anyone chuckle? Even a little bit?...
And other things along those lines. Most of them as you can see are things that are not likely repeatable twice in one run and are unique to CE. All of these could reward you with a token amount of scrap like 10 scrap and have a non-immersion breaking notification after the text [Congratulations you unlocked the (unique and funny name) achievement for the Captain's Edition. You earned 10 scrap]. Or maybe it could be more scrap for really hard ones like the Crystal one.
This would actually be quite a good thing because it would encourage people to do things they may not normally do just to get the tiny amount of scrap+the satisfaction. Or they could just alleviate the sting from some things that have just really bad outcomes There are many possibilities for these types of things in CE, all of them should encourage some kind of behavior that would normally never be done or never be repeated.
Auto-TERMINATOR i see what you did there