Re: FTL Captain's Edition 1.102
Posted: Tue Feb 18, 2014 7:01 am
Russian Rockman wrote:Well I think that was the wrong usage of the word. Privateer usually means pirate, what I meant was more of a freelance ship. Even in the Captain's Edition events you don't necessarily answer to Federation command, (in fact I think they even call you a free asset) but then when you get to the Last Stand its like nobody knows who you are. Unless you're playing as the Federation CIA, which forgot to tell them about you, its strange they have no knowledge of your mission. The Kestral is the main "canon" ship, if you will, FTL is about the Kestral. The Kestral is also pretty balanced ship so you can usually use it for a lot of different play styles which is why its OK to not have Blue options as the Kestral. That's what I meant, sorry.
The Red-Tail on the other hand is painted like a Rebel ship which makes me think its totally a Han Solo smuggler ship. I meant the Kestral was kind of like that too, in a way. A freelance ship. Since its an old obsolete Federation cruiser it could have been acquired by anyone. Its not being used by the Federation anymore. Anyway, that's my opinion.
Actually a privateer was a private ship given letters of marque by a government authorizing them to attack foreign vessels during wartime. Freelancer isn't the right term either, because it's a Federation ship, not a mercenary. Free asset is different - you're not attached to any Federation fleet (or maybe you're attached to a fleet at the last Federation base, which would be unusual for any Feds you encounter along the way), but you do answer to the Federation. I imagine other Feds don't know about you, because the Federation is collapsing, and communications are probable unreliable. At least the admiral who issues your orders thinks so, and you have to deliver the secret information in person. [Edit]Also, if you're on a top secret mission, other Fed forces wouldn't necessarily know about it anyway.[/edit] And I don't think that an obsolete cruiser could necessarily be acquired by anyone. Even if the Feds aren't using it, it's still a cruiser, a major warship. Rebels might put captured ones into use, but I would think civilians would only get access to something small, like a scout ship. Or maybe noncombat ships like a transport.
I like what you did with the Red-Tail by the way. I like that it uses Auto-Lasers mainly, but they totally can't be relied on by themselves....
It was overpowered early: first volley was two AL1s, then second volley added the Old Laser. And with manned weapons and the Auto Reloader, this was all before most enemies could get off a first shot. Ultimately, though, it's two power for one shot, and I often wished for more shots.
[Edit]Another crash, though this may be my fault. I had started a game in the previous version, though I hadn't made any jumps, patched to 1.102, then played the first sector. Jumping to second sector Midway Beta, and crash to desktop.