FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
ikeelyou300
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Re: FTL Captain's Edition 1.1

Postby ikeelyou300 » Sat Feb 15, 2014 1:27 pm

Yeah I revived a concept. :p I wish there was another other than giving it a weapon mount, but it kind of makes sense. The idea with the federation cruiser is kind of cool, your wingmen would have to be weaker ships who want to stay far away from the normal battle. I'm not sure if you should get wingmen until the final sector, but if it was just the Federation ship that would be neat. After coming across my first blue option for the Federation ship designated by the artillery system I really wanted there to be more blue options for the Federation ship.

If its for lore reasons you don't want the Ion Crystal then I'm cool with that, but you see now that it is possible.

You're right the AI ship could spawn more drones in the 3rd stage, giving you even more motivation to beat it ASAP. I played that part today and I hadn't killed any of the crew before then. Man was it difficult. SO MUCH MICROMANAGEMENT. But that's what make it fun and satisfying.

Acceleratio wrote:Wow I like this friendly artillery idea alot.
Just wondering how good the advanced edition and captains edition will work together


They will work great. AE will improve CE alot. Sleeper is a wizard from the future so he might have them compatible within a week.
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Sleeper Service
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Re: FTL Captain's Edition 1.1

Postby Sleeper Service » Sat Feb 15, 2014 1:41 pm

Acceleratio wrote:Wow I like this friendly artillery idea alot.
Just wondering how good the advanced edition and captains edition will work together


Hopefully, compatibilit will be ensured quickly. Some CE features might become redundant (combat augs, PDS events, ...), but how to handle that will have to be decided after the release.
Russian Rockman
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Re: FTL Captain's Edition 1.1

Postby Russian Rockman » Sat Feb 15, 2014 2:01 pm

I was going to PM you my blueprints for the boss, but I thought other people might want to take a look, so anyone who's interested, follow this link to see how I've personally been playing the final boss... Except for this I lowered the Boss's health so you can get through the stages quicker and see each one.
It's a .ftl so you can load it after Captain's Edition just like anything else using Slipstream. I only changed the blueprints of the Boss so it'll work fine. Also, copy and paste my continue.sav file to its proper place to jump directly into the final battle with the overpowered Red-Tail I used for testing!!!
Boss Blueprints.ftl:
https://www.dropbox.com/s/pmgc0d3424ctp ... prints.ftl
Continue.sav:
https://www.dropbox.com/s/smt8mjqrgq9ojgz/continue.sav

Here's a taste... Apparently having an AP drone and Repair drone on the first phase isn't as much of a pain as I remembered. I was able to take both the lasers and missile room before the first artillery even targeted me. keep in mind though I did disable the Boss's cloak, I have max teleporter and cloaking (I abused the heck out of cloaking), and 4 people trained to the max in combat.

Image
Image

EDIT: Links to images if they're not working...
https://www.dropbox.com/s/u6r0lr380rbwg5h/img3.png
https://www.dropbox.com/s/rtmoyw2ryejvrze/img4.png

I suppose a "normal" boarding ship with 4 people could theoretically do the same thing. All you need to do is teleport into one room, and keep the AP drone distracted long enough to take out the other room as you can kind of tell from the pictures. However, it is extremely risky without disabling the Boss's cloaking unless you are constantly keeping track of the time between cloaks.
PRO TIP: Since doors have been added it is possible to change the positions of your crew while fighting. If you don't know how to do this now's the time to learn because its kind of crucial here. You can pause, select both crew, send them to another room on the enemy ship, then select them again and "send" them back to the room they're already in, but in the order you want starting with the top left corner.

Some other minor things you may notice if you download and play this. I switched the sensors and doors room, why? So the Boss can have doors on the 2nd phase. I added a weapons room and moved door control to the center of the ship. Why? So the boss can use drones on the 3rd stage and I thought the flagship should have a weapons room that looks cool there. I changed the drones on the 2nd stage. Why? because Combat laser and beam drones appear from the power surge I wanted the main drones to be CE ones only, because they look cooler. I gave the flagship 2 extra crew. Why? Because YOLO. :p

And lastly, the events after defeating the boss on the 1st and 2nd stages I was talking about... I really hope you like them. :roll: :D :ugeek:

Anyway, there you go it's late here so I'm probably going to go get some sleep. let me know what you think. Thanks a lot Sleeper and everybody.
Last edited by Russian Rockman on Mon Jan 25, 2016 2:01 am, edited 1 time in total.
Ciurrioc
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Re: FTL Captain's Edition 1.1

Postby Ciurrioc » Sat Feb 15, 2014 6:16 pm

I'm game for Friendly Artillery Support in some events mind keeping in mind an aspect where if the battle drags on to long those supporting ships get disabled/routed/distracted?

those Active battle Fed Sectors are so bleak and heart breaking, I just rage quit a moment ago because this Battlecruiser in sec 6 had defenses I couldn't whittle down quickly enough before they were repaired, but was eating my crew little by little with its Boarding drone D:

My Burst laser 1 & 2, Hull Missile Mark 2, Ion blast, and fire beam

vs

4 shields a cluster missile defense drone and a crack team of Hummans repairing like its nobodies business :evil:
Russian Rockman
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Re: FTL Captain's Edition 1.1

Postby Russian Rockman » Sat Feb 15, 2014 10:45 pm

I remember reading in the event suggestions thread somebody was suggesting that an AI ship hails you in binary. 0001001101100011110101... This might be a good idea for a blue option with an AI crew member. It could be a normal event or a surrender.
Mr. Mister
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Re: FTL Captain's Edition 1.1

Postby Mr. Mister » Sat Feb 15, 2014 10:53 pm

Russian Rockman wrote:I remember reading in the event suggestions thread somebody was suggesting that an AI ship hails you in binary. 0001001101100011110101... This might be a good idea for a blue option with an AI crew member. It could be a normal event or a surrender.


I would be okay with this, but only if it is five consecutive text boxes, with their respective responses from the AI Avatar, in binary.
The Captain
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Re: FTL Captain's Edition 1.1

Postby The Captain » Sat Feb 15, 2014 11:29 pm

So I was catching up with Twinge's win streak, and in the Engi B run, he said that while the Drone Reactor Booster says it provides 50% movement boost, it's actually only 25%. (I don't play the Engi B that much and usually sell off the DRB, so I never learned this.) What does the Improved Internal AI provide? Just wondering...

Oh, while I'm on this subject, are there any other things where the vanilla description lies about what the thing actually does, and have they been fixed in CE?
Mr. Mister
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Re: FTL Captain's Edition 1.1

Postby Mr. Mister » Sun Feb 16, 2014 12:53 am

I just took a look, and I'm confident that, at least with sMPK, the speed boost is indeed of +100%, as its description says.
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Estel
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Re: FTL Captain's Edition 1.1

Postby Estel » Sun Feb 16, 2014 3:19 am

ikeelyou300 wrote: I'm not sure if you should get wingmen until the final sector, but if it was just the Federation ship that would be neat.

Why not, technically, they're just another weapon. In lore. it's super-cool feature.
Last edited by Estel on Sun Feb 16, 2014 7:03 am, edited 1 time in total.
Russian Rockman
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Re: FTL Captain's Edition 1.1

Postby Russian Rockman » Sun Feb 16, 2014 4:53 am

Well just because in FTL you're kind of a lone wolf. You never get help from anyone. The entire fate of the galaxy rests in your hands and your hands only. You start out in the far reaches of the galaxy far from the last remaining Federation base and you have to race across the galaxy to get there. There's nothin wrong with the remaining Federations ships helping you out when you get to the Final Battle or in Federation Sectors though, but anywhere else it's usually just up to you.

By the way I just realized it is possible for the AI Boarding event to happen twice. :shock: God Forbid...

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