Re: FTL Captain's Edition 1.1
Posted: Sat Feb 15, 2014 5:24 am
That's the kind of feedback I was hoping for, thank you I have been conflicted over that for some time. The good thing is visually, if you connect them the way I said, like the Scarab, they already look like service shafts. There's no weird movement of the crew like on the Scarab though. I don't think it should be a total PITA to destroy the weapon rooms, but if you don't mind it then I guess it might be possible to do that. Basically I don't want to have boarding or only boarding based ships have an impossible time defeating the boss. I guess if you were an all boarding ship you could deal with these extra challenges, but keep that in mind. Basically, I think in FTL whatever possible play style you could possibly think of should be valid and the many lets plays of this game demonstrate that.
@ Sleeper, if you decide to do that just tell me because i already have the necessary code you don't need to do it yourself.
@ Sleeper, if you decide to do that just tell me because i already have the necessary code you don't need to do it yourself.