Sleeper Service wrote:You might not believe it, but auto satellites always self-destruct after the same time and it's definitely not 7 seconds. Auto ships self-destruct depends on their engine lvl, but so low times a still impossible I think.
Most of the times, auto-satellites need reasonable time to blow up. Hoever, two or three times, I've seen them bombing out before my 10 seconds laser charged fully, with "I'm gonna blow up" advertisement going off just after their shot last time. Thats why I've rated it as 7-9 seconds. I have no idea what may cause that... Still, FTL engines blowing up could be quite unpredictable sometimes, right?
Meanwhile,
bug hunting continues!1. There is special outcome of socializing with Mantis (sic!) crewmember, where he know system we're in, and propose calling for aid of his clan. If we accept slave and force him to work, there is chance that slave turns out to be AI avatar. IDK if this is specific for that event, or is a bug that can happen for every slavery case, due to introduction of holograms. (Severity:
Minor but funny)
2. AI holo avatar imprisoned on AI ship, received after defeating the latter in AI sector (and after being examined and tweaked by engi crewmember turned out to be Zoltan. I don't want to know what they did to him to put him into computer's mainframe, or how engi "ensured that he will be benevolent and obedient and erased his memory of this operation"
(Severity:
Medium)
3. There is event in AI sector, where we get teleporter signal coming from beacon itself, and get boarded by AI's. That's what the text state - hoever, nothing happens, no boarders appear, no fight takes place. (Severity:
Medium)
4. This ship have boss laser artillery, sneaky hidden under right wing (pun intended), and fires it even after fight is over (if ended by killing it's crew):
http://s28.postimg.org/933myu12j/neutral_ship_firing.jpg(Severity:
Major, especially if you have just de-powered shields/engines after fight to power medbay or whatever
)
5. Now, this is interesting:
http://s27.postimg.org/5nk8xe1nl/derelict.jpgWhat exactly is interesting, one might ask - it's only pair of rocks, who got bored of waiting 'till FTL charge in miasmatic air, and decided to go sightseeing. Well, the thing is, that other time, I actually managed to blow up derelict "station", by combination of medbay lvl3, teleport lvl3, and rocks - stations is marked as "auto" ship, so it repairs damaged component. Sacrificing crew member (we can't send boarder drone, as drone system is disabled, too) when it's on it's last hull, one can blow it up. Sadly, no reward, or even event text commenting on captain's insanity
Seriously though, I think teleports could get disabled during that event, too. (Severity:
Minor)
Side note: I *love* how this derelict is part of Federation cruiser's wreckage! Generally, those derelict things in irradiated zone are looking awesome, and have something creepy about them.
6. Two more civilian events lacking pirating option:
a)
http://s12.postimg.org/93f9vabx7/engi_pirating.jpg(Maybe this one should allow to attack whole station, where poor engi is docked? *wink*
b)
http://s27.postimg.org/7g58m4a8x/trader_pirate.jpg(seriously, I wonder who the hell put "tourists" into this vanilla event - in the middle of nebula, plagued by murderous rebel auto-scouts and with fleet incoming. "Hard to tell why" isn't convincing me, that this event makes sense, at all... but that's different matter.)
(Severity:
Minor)
7. This auto-scout have shield, but shield bubble is invisible:
http://s28.postimg.org/s01cchs6k/shield_bubble.jpg(Severity:
Minor8. Floating weapon on rebel destroyer (other weapons seems to float too, if placed on the same slot):
http://s15.postimg.org/g3dl6pb49/destroyer_weapon_placing.jpg(Severity:
Minor)
Cheers,
/Estel